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mainframe_devices:turret

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mainframe_devices:turret [2025/05/12 00:42] andrewmainframe_devices:turret [2025/05/12 00:43] (current) andrew
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 If you [[:firewalls|hack]] the turret itself, you risk it shooting a [[:guard]], causing an [[:alarm tracker]] hit from his [[:Heart Monitor]]. In addition, it's likely that other guards will come to investigate the loud [[:noise]] it makes. This will happen during the corporation's turn, so you may not be able to react to this. Once they arrive, both the turret and the body will [[:guard_behaviour#alerted|alert]] guards if they see them. It is possible to kill key [[:guards]], such as [[:guards:Spec Ops]], using turrets, which can be helpful if you're able to manage the risks. In addition, [[:agents|Draco]] can get skill upgrades without having to spend [[:credits]] on [[:items:Charge Packs]] for ammo. If you [[:firewalls|hack]] the turret itself, you risk it shooting a [[:guard]], causing an [[:alarm tracker]] hit from his [[:Heart Monitor]]. In addition, it's likely that other guards will come to investigate the loud [[:noise]] it makes. This will happen during the corporation's turn, so you may not be able to react to this. Once they arrive, both the turret and the body will [[:guard_behaviour#alerted|alert]] guards if they see them. It is possible to kill key [[:guards]], such as [[:guards:Spec Ops]], using turrets, which can be helpful if you're able to manage the risks. In addition, [[:agents|Draco]] can get skill upgrades without having to spend [[:credits]] on [[:items:Charge Packs]] for ammo.
  
-If you are able to [[:firewalls|hack]] both the power supply and the turret itself, you can use it to manipulate a single [[:guard]]'s movement by toggling it. Since [[:guards]] stop when [[:guard_behaviour#overwatch|overwatched]], you can use it to prevent a guard from moving somewhere you'd rather he not be, and then turn the turret off once you've safely moved away. You can even toggle the power on the turret every turn to cause the turret to [[:guard_behaviour#overwatch]] the guard every turn without shooting him, making him move just 1 tile per turn. Beware though - if another guard enters the turret's [[:vision]] while this is happening, that guard will be shot, likely resulting in the turret being [[:guard_behaviour#overwatch|overwatched]].+If you are able to [[:firewalls|hack]] both the power supply and the turret itself, you can use it to manipulate a single [[:guard]]'s movement by toggling it. Since [[:guards]] stop when [[:guard_behaviour#overwatch|overwatched]], you can use it to prevent a guard from moving somewhere you'd rather he not be, and then turn the turret off once you've safely moved away. You can even toggle the power on the turret every turn to cause the turret to [[:guard_behaviour#overwatch]] the guard every turn without shooting him, making him move just 1 tile per turn. Beware though --- if another guard enters the turret's [[:vision]] while this is happening, that guard will be shot, likely resulting in the turret being [[:guard_behaviour#overwatch|overwatched]].
  
 {{tag>incomplete}} {{tag>incomplete}}
  
mainframe_devices/turret.txt · Last modified: by andrew