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missions:chief_financial_suite [2020/06/08 14:13] – andrew | missions:chief_financial_suite [2020/07/04 06:02] (current) – turtlingherd |
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[{{ :missions:preview:chief_financial_suite.png|Chief Financial Suite mission preview}}] | [{{ :missions:preview:chief_financial_suite.png|Chief Financial Suite mission preview}}] |
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**Chief Financial Suites** are a type of [[:missions:|mission]] which can occur in both [[:modes:#Campaign modes]] and [[:modes:#Endless modes]]. The primary objective of a Chief Financial Suite mission is to locate the [[:guards:Financial Executive]], [[:KO|knock him out]] and conduct a brain scan for a number of turns. The reward for successfully completing the brain scan is a [[:items:Vault Access Card]]. | > //A highly-placed financial officer has an office in this facility. With his access codes, we can manipulate the market to our advantage.// \\ ---[[:agents:Central]] |
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| **Chief Financial Suites** are a type of [[:mission]] which can occur in both [[:modes:#Campaign modes]] and [[:modes:#Endless modes]]. The primary objective of a Chief Financial Suite mission is to locate the [[:guards:Financial Executive]], [[:KO|knock him out]] and conduct a brain scan for a number of turns. The reward for successfully completing the brain scan is a [[:items:Vault Access Card]]. |
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| ===== Interrogation ===== |
| > //The executive has been located. Disable him and get his cerebral implant ready for the interrogation.// \\ ---[[:agents:Central]] |
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| When the [[:guards:Financial Executive]] is [[:KO|KOed]] while an [[:agent]] is a [[wp>Euclidean distance]] of 3 or less from him for the first time, a 6-turn counter will begin. You will be able to track its progress using the 6 bars under "Brain scan in progress" under the "Objectives" tab. Once the 6 turns have elapsed, a [[:items:Vault Access Card]] will appear on the tile where the executive is. The corporation's [[#Security Response]] is triggered after the 3rd turn of the scan has elapsed. |
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| The [[:guards:Financial Executive]] will always be [[:KO|KOed]] for 6 turns, and will have quite a few credits to steal. |
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| If any of the following happen during the scan, the brain scan will fail, and you will be unable to retry (and therefore unable to get the [[:items:Vault Access Card]] this mission): |
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| * There is not a non-[[:KO|KOed]] and non-[[:lethal_damage|lethally wounded]] [[:agent]] whose [[wp>Euclidean distance]] from the [[:guards:Financial Executive]] is 5 or less |
| * [[:agents|Central]] will warn you when you move your closest [[:agent]] further than a [[wp>Euclidean distance]] of 3 from the [[:guards:Financial Executive]]. This means that you sometimes can move one more step when this warning occurs. |
| * The [[:guards:Financial Executive]] is [[:lethal_damage|killed]]. |
| * The [[:guards:Financial Executive]] wakes up during the interrogation. Note that the [[:items:Vault Access Card]] will still be dropped if he wakes up on the same turn that the scan finishes, and that along with the 6 turn [[:KO]] the chief executive always suffers when [[:KO|KOed]] means this can only happen if the [[:daemons|Jolt]] daemon is triggered during the scan while the [[:guards|chief executive]] isn't [[:pinning|pinned]], or if you initially [[:KO|KOed]] him from more than 3 tiles away and didn't get within 3 tiles of him the turn you did so. In either of those cases, the [[:guards:Financial Executive]] will need to be [[:pinning|pinned]] for some time for the [[:items:Vault Access Card]] to be obtained. |
| ===== Security response ===== |
| > //Dammit! He got a signal out. Expect more company soon.// \\ ---[[:agents:Central]] |
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| An [[:guard_behaviour#alerted]] [[:guards:Enforcer]] will spawn in a random [[:facility#guard entrances|guard entrance]] with a special [[:guard_behaviour|interest point]] on the [[:guards:Financial Executive]]'s location. This [[:guard_behaviour|interest point]] is like no other in the game: until the [[:guards:Enforcer]] has investigated this tile, his [[:guard_behaviour|interest point]] will always reset to this one at the beginning of his turn. He can still notice [[:agents]] and other suspicious things during his turn and be distracted for that turn, but will always return to his original interest point at the start of his turn. |
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