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missions:chief_financial_suite [2020/06/22 18:42] andrewmissions:chief_financial_suite [2020/07/04 06:02] (current) turtlingherd
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 **Chief Financial Suites** are a type of [[:mission]] which can occur in both [[:modes:#Campaign modes]] and [[:modes:#Endless modes]]. The primary objective of a Chief Financial Suite mission is to locate the [[:guards:Financial Executive]], [[:KO|knock him out]] and conduct a brain scan for a number of turns. The reward for successfully completing the brain scan is a [[:items:Vault Access Card]]. **Chief Financial Suites** are a type of [[:mission]] which can occur in both [[:modes:#Campaign modes]] and [[:modes:#Endless modes]]. The primary objective of a Chief Financial Suite mission is to locate the [[:guards:Financial Executive]], [[:KO|knock him out]] and conduct a brain scan for a number of turns. The reward for successfully completing the brain scan is a [[:items:Vault Access Card]].
  
-===== Scanning the Financial Executive =====+===== Interrogation =====
 > //The executive has been located. Disable him and get his cerebral implant ready for the interrogation.// \\ ---[[:agents:Central]] > //The executive has been located. Disable him and get his cerebral implant ready for the interrogation.// \\ ---[[:agents:Central]]
  
 +When the [[:guards:Financial Executive]] is [[:KO|KOed]] while an [[:agent]] is a [[wp>Euclidean distance]] of 3 or less from him for the first time, a 6-turn counter will begin. You will be able to track its progress using the 6 bars under "Brain scan in progress" under the "Objectives" tab. Once the 6 turns have elapsed, a [[:items:Vault Access Card]] will appear on the tile where the executive is. The corporation's [[#Security Response]] is triggered after the 3rd turn of the scan has elapsed.
 +
 +The [[:guards:Financial Executive]] will always be [[:KO|KOed]] for 6 turns, and will have quite a few credits to steal.
 +
 +If any of the following happen during the scan, the brain scan will fail, and you will be unable to retry (and therefore unable to get the [[:items:Vault Access Card]] this mission):
 +
 +  * There is not a non-[[:KO|KOed]] and non-[[:lethal_damage|lethally wounded]] [[:agent]] whose [[wp>Euclidean distance]] from the [[:guards:Financial Executive]] is 5 or less
 +    * [[:agents|Central]] will warn you when you move your closest [[:agent]] further than a [[wp>Euclidean distance]] of 3 from the [[:guards:Financial Executive]]. This means that you sometimes can move one more step when this warning occurs.
 +  * The [[:guards:Financial Executive]] is [[:lethal_damage|killed]].
 +  * The [[:guards:Financial Executive]] wakes up during the interrogation. Note that the [[:items:Vault Access Card]] will still be dropped if he wakes up on the same turn that the scan finishes, and that along with the 6 turn [[:KO]] the chief executive always suffers when [[:KO|KOed]] means this can only happen if the [[:daemons|Jolt]] daemon is triggered during the scan while the [[:guards|chief executive]] isn't [[:pinning|pinned]], or if you initially [[:KO|KOed]] him from more than 3 tiles away and didn't get within 3 tiles of him the turn you did so. In either of those cases, the [[:guards:Financial Executive]] will need to be [[:pinning|pinned]] for some time for the [[:items:Vault Access Card]] to be obtained.
 ===== Security response ===== ===== Security response =====
 > //Dammit! He got a signal out. Expect more company soon.// \\ ---[[:agents:Central]] > //Dammit! He got a signal out. Expect more company soon.// \\ ---[[:agents:Central]]
 +
 +An [[:guard_behaviour#alerted]] [[:guards:Enforcer]] will spawn in a random [[:facility#guard entrances|guard entrance]] with a special [[:guard_behaviour|interest point]] on the [[:guards:Financial Executive]]'s location. This [[:guard_behaviour|interest point]] is like no other in the game: until the [[:guards:Enforcer]] has investigated this tile, his [[:guard_behaviour|interest point]] will always reset to this one at the beginning of his turn. He can still notice [[:agents]] and other suspicious things during his turn and be distracted for that turn, but will always return to his original interest point at the start of his turn.
  
 {{tag>incomplete}} {{tag>incomplete}}
  
missions/chief_financial_suite.1592851356.txt.gz · Last modified: 2020/06/22 18:42 by andrew