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missions:cybernetics_lab [2020/06/08 14:33] andrewmissions:cybernetics_lab [2020/08/17 11:09] (current) – [Cybernetics Lab] andrew
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 [{{ :missions:preview:cybernetics_lab.png|Cybernetics Lab mission preview}}] [{{ :missions:preview:cybernetics_lab.png|Cybernetics Lab mission preview}}]
  
-**Cybernetics Labs** are type of [[:missions:|mission]] which can occur in both [[:modes:#Campaign modes]] and [[:modes:#Endless modes]]. The primary objective of a Cybernetics Lab mission is to find and use the [[:mainframe devices:Augment Grafters]]; each Augment Grafter offers either an [[:augments:|augment]] or an additional augment socketSome Cybernetics Lab missions have additional Augment Grafters locked behind a [[:doors#Vault Door]], requiring a [[:items:Vault Access Card]] to access.+> //This is research and development lab for cybernetic augments. The augments in storage there will not yet have been genecoded to specific users.// \\ ---[[:agents:Central]]
  
-When playing with the [[:Contingency Plan]] DLC enabled, some Cybernetics Labs also have an [[:mainframe devices:Augment Drill]] which can be used to either remove an installed augment, or install an additional augment socket. When an Augment Drill is present, it is always locked behind a [[:doors#Vault Door]].+**Cybernetics Labs** are a type of [[:mission]] which can occur in both [[:modes:#Campaign modes]] and [[:modes:#Endless modes]]. The primary objective of a Cybernetics Lab mission is to find and use the [[#Augment Grafters]]; each Augment Grafter offers either an [[:augment]] or an additional augment socket. Some Cybernetics Lab missions have additional Augment Grafters locked behind a [[:doors#Vault Door]], requiring a [[:items:Vault Access Card]] to access. 
 + 
 +When playing with the [[:Contingency Plan]] DLC enabled, some Cybernetics Labs also have an [[#Augment Drill]] which can be used to either remove an installed augment, or install an additional augment socket. When an Augment Drill is present, it is always locked behind a [[:doors#Vault Door]]. 
 + 
 +There are four [[:prefab]] Cybernetics Lab layouts: 
 + 
 +^ Prefab ^ Main room ^ Vault room ^ 
 +| [[:prefabs:Cybernetics Lab 1]] | 2 Augment Grafters | --- | 
 +| [[:prefabs:Cybernetics Lab 2]] | 2 Augment Grafters | --- | 
 +| [[:prefabs:Cybernetics Lab 3]] | 2 Augment Grafters | 2 Augment Grafters | 
 +| [[:prefabs:Cybernetics Lab 4]] | 2 Augment Grafters | Augment Drill | 
 + 
 +===== Augment Grafters ===== 
 +> //Look at those augment grafters. People who aren't us pay top dollar for time on those bad boys.// \\ ---[[:agents:Central]] 
 + 
 +**Augment Grafters** are [[:mainframe devices]] found in the Cybernetics Lab [[:facility#objective room|objective rooms]]. Once [[:firewalls|hacked]], Augment Grafters offer the [[:agent]] accessing them the option of either: 
 +  * Installing a specific, predetermined [[:augments|augment]] on the [[:agent]] accessing it. It is not possible to obtain the [[:augments|augment]] in the grafter as an item; it must be installed immediately. If this is not possible because the [[:agent]] lacks an available augment socket, this option is not available. 
 +  * Installing an additional augment socket on the accessing [[:agent]]. This will additionally [[:KO]] the accessing [[:agent]] for 2 turns. This option is not available if the [[:agent]] is at their maximum possible augment sockets. 
 + 
 +Once an Augment Grafter is used, it is inactive for the rest of the mission. The first Augment Grafter or [[#Augment Drill]] used triggers the corporation's [[#Security Response]]. 
 +===== Augment Drill ===== 
 + 
 +**Augment Drills** are [[:mainframe devices]] found in the Cybernetics Lab [[:facility#objective room|objective rooms]], but only behind [[:doors#Vault Doors]]. Once [[:firewalls|hacked]], Augment Drills offer the [[:agent]] accessing them the option of either: 
 +  * Removing an existing augment from the [[:agent]], freeing up its [[:augment]] socket. Any [[:augment]] can be selected, including starting [[:augments]]. This will additionally [[:KO]] the accessing [[:agent]] for 2 turns. 
 +  * Installing an additional augment socket on the accessing [[:agent]]. This will additionally [[:KO]] the accessing [[:agent]] for 2 turns. This option is not available if the [[:agent]] is at their maximum possible augment sockets. 
 + 
 +Once an Augment Drill is used, it is inactive for the rest of the mission. The first [[#Augment Grafter]] or Augment Drill used triggers the corporation's [[#Security Response]]. 
 +===== Security response ===== 
 +> //We must have triggered something in their telemetry. They're toggling the power on some of the devices we've taken.// \\ ---[[:agents:Central]] 
 + 
 +A few randomly chosen [[:firewalls|hacked]] [[:mainframe devices]], never including the [[#Augment Grafters]] or [[#Augment Drills]], are [[:rebooting#recapturing|recaptured]].
  
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missions/cybernetics_lab.1591626839.txt.gz · Last modified: 2020/06/08 14:33 by andrew