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missions:cybernetics_lab [2020/06/08 14:33] – andrew | missions:cybernetics_lab [2020/08/17 11:09] (current) – [Cybernetics Lab] andrew |
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[{{ :missions:preview:cybernetics_lab.png|Cybernetics Lab mission preview}}] | [{{ :missions:preview:cybernetics_lab.png|Cybernetics Lab mission preview}}] |
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**Cybernetics Labs** are a type of [[:missions:|mission]] which can occur in both [[:modes:#Campaign modes]] and [[:modes:#Endless modes]]. The primary objective of a Cybernetics Lab mission is to find and use the [[:mainframe devices:Augment Grafters]]; each Augment Grafter offers either an [[:augments:|augment]] or an additional augment socket. Some Cybernetics Lab missions have additional Augment Grafters locked behind a [[:doors#Vault Door]], requiring a [[:items:Vault Access Card]] to access. | > //This is a research and development lab for cybernetic augments. The augments in storage there will not yet have been genecoded to specific users.// \\ ---[[:agents:Central]] |
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When playing with the [[:Contingency Plan]] DLC enabled, some Cybernetics Labs also have an [[:mainframe devices:Augment Drill]] which can be used to either remove an installed augment, or install an additional augment socket. When an Augment Drill is present, it is always locked behind a [[:doors#Vault Door]]. | **Cybernetics Labs** are a type of [[:mission]] which can occur in both [[:modes:#Campaign modes]] and [[:modes:#Endless modes]]. The primary objective of a Cybernetics Lab mission is to find and use the [[#Augment Grafters]]; each Augment Grafter offers either an [[:augment]] or an additional augment socket. Some Cybernetics Lab missions have additional Augment Grafters locked behind a [[:doors#Vault Door]], requiring a [[:items:Vault Access Card]] to access. |
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| When playing with the [[:Contingency Plan]] DLC enabled, some Cybernetics Labs also have an [[#Augment Drill]] which can be used to either remove an installed augment, or install an additional augment socket. When an Augment Drill is present, it is always locked behind a [[:doors#Vault Door]]. |
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| There are four [[:prefab]] Cybernetics Lab layouts: |
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| ^ Prefab ^ Main room ^ Vault room ^ |
| | [[:prefabs:Cybernetics Lab 1]] | 2 Augment Grafters | --- | |
| | [[:prefabs:Cybernetics Lab 2]] | 2 Augment Grafters | --- | |
| | [[:prefabs:Cybernetics Lab 3]] | 2 Augment Grafters | 2 Augment Grafters | |
| | [[:prefabs:Cybernetics Lab 4]] | 2 Augment Grafters | Augment Drill | |
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| ===== Augment Grafters ===== |
| > //Look at those augment grafters. People who aren't us pay top dollar for time on those bad boys.// \\ ---[[:agents:Central]] |
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| **Augment Grafters** are [[:mainframe devices]] found in the Cybernetics Lab [[:facility#objective room|objective rooms]]. Once [[:firewalls|hacked]], Augment Grafters offer the [[:agent]] accessing them the option of either: |
| * Installing a specific, predetermined [[:augments|augment]] on the [[:agent]] accessing it. It is not possible to obtain the [[:augments|augment]] in the grafter as an item; it must be installed immediately. If this is not possible because the [[:agent]] lacks an available augment socket, this option is not available. |
| * Installing an additional augment socket on the accessing [[:agent]]. This will additionally [[:KO]] the accessing [[:agent]] for 2 turns. This option is not available if the [[:agent]] is at their maximum possible augment sockets. |
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| Once an Augment Grafter is used, it is inactive for the rest of the mission. The first Augment Grafter or [[#Augment Drill]] used triggers the corporation's [[#Security Response]]. |
| ===== Augment Drill ===== |
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| **Augment Drills** are [[:mainframe devices]] found in the Cybernetics Lab [[:facility#objective room|objective rooms]], but only behind [[:doors#Vault Doors]]. Once [[:firewalls|hacked]], Augment Drills offer the [[:agent]] accessing them the option of either: |
| * Removing an existing augment from the [[:agent]], freeing up its [[:augment]] socket. Any [[:augment]] can be selected, including starting [[:augments]]. This will additionally [[:KO]] the accessing [[:agent]] for 2 turns. |
| * Installing an additional augment socket on the accessing [[:agent]]. This will additionally [[:KO]] the accessing [[:agent]] for 2 turns. This option is not available if the [[:agent]] is at their maximum possible augment sockets. |
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| Once an Augment Drill is used, it is inactive for the rest of the mission. The first [[#Augment Grafter]] or Augment Drill used triggers the corporation's [[#Security Response]]. |
| ===== Security response ===== |
| > //We must have triggered something in their telemetry. They're toggling the power on some of the devices we've taken.// \\ ---[[:agents:Central]] |
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| A few randomly chosen [[:firewalls|hacked]] [[:mainframe devices]], never including the [[#Augment Grafters]] or [[#Augment Drills]], are [[:rebooting#recapturing|recaptured]]. |
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