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missions:executive_terminals [2020/06/27 17:59] – turtlingherd | missions:executive_terminals [2020/07/26 10:42] (current) – [Executive Terminals] andrew |
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> //Executive terminals have elevated security credentials. Compromise one, and we will be able to pinpoint other facilities of interest.// \\ ---[[:agents:Central]] | > //Executive terminals have elevated security credentials. Compromise one, and we will be able to pinpoint other facilities of interest.// \\ ---[[:agents:Central]] |
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**Executive Terminals** are a type of [[:mission]] which can occur in both [[:modes:#Campaign modes]] and [[:modes:#Endless modes]]. The primary objective of an Executive Terminals mission is to find and access the [[#Executive Access Terminal]] and retrieve the [[#Site List]], which adds new mission options to the [[:world map]]. | **Executive Terminals** are a type of [[:mission]] which can occur in both [[:modes:#Campaign modes]] and [[:modes:#Endless modes]]. The primary objective of an Executive Terminals mission is to find and access the [[#Executive Access Terminal]] and retrieve the [[#Site List]], which adds three or four new mission options to the [[:world map]]. |
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Except when playing with [[:modes:custom]] game settings, the first mission in the game is always an Executive Terminals mission. After this first mission, later Executive Terminals missions also give a choice of a specific infiltration target, allowing the player to choose one of four mission options to add to the world map. | The first mission in the game is always an Executive Terminals mission. After this first mission, later Executive Terminals missions also give a choice of a specific infiltration target, allowing the player to choose one of four options to be one of the missions added to the world map. |
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| The Executive Terminals [[:facility#objective rooms|objective room]] is not protected by any specific [[:security measures]]. There are three [[:prefab]] Executive Terminals room layouts: |
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| ^ Prefab layout ^ Description ^ |
| | [[:prefabs:Executive Terminals 1]] | - | |
| | [[:prefabs:Executive Terminals 2]] | - | |
| | [[:prefabs:Executive Terminals 3]] | - | |
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| The Executive Terminals mission objective is optional; if you find the [[:facility#exit room]] and try to leave without the [[#Site List]], you will be warned by a dialog box, but this only asks you to confirm that you want to leave. If you do leave the first Executive Terminals mission without the Site List, [[:agents:Monst3r]] takes pity on the agency and adds two mission options to the world map, instead of the four you would get from the Site List. |
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===== Executive Access Terminal ====== | ===== Executive Access Terminal ====== |
| [{{ :mainframe devices:executive_access_terminal.png?224|An Executive Access Terminal.}}] |
> //The executive terminal is the large device with the simplified controls --- there!// \\ ---[[:agents:Central]] | > //The executive terminal is the large device with the simplified controls --- there!// \\ ---[[:agents:Central]] |
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The **Executive Access Terminal** is a [[:mainframe device]] that appears in the Executive Terminals mission [[:facility#objective rooms|objective room]]. When [[:firewalls|hacked]], it can be looted for a [[#Site List]]. In addition, if this is not the first mission of the campaign, you will be given a list of 4 missions of a specific corporation and mission type to choose from when first accessing the Executive Access Terminal; if the [[#Site List]] is brought out of the mission, a mission of the corporation and type selected will always appear on the [[:map]]. | The **Executive Access Terminal** is a [[:mainframe device]] which appears in the [[:facility#objective rooms|objective room]] of an Executive Terminals mission. When the Executive Access Terminal is [[:firewalls|hacked]] or [[:rebooting]], it can be accessed by an [[:agent]] on an adjacent tile, in order to take the [[#Site List]] from it. Accessing the Executive Access Terminal triggers the corporation's [[#security response]]. |
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Counterintuitively, the Executive Access Terminal can also be accessed when it is [[:rebooting]]. | Except for the first Executive Terminals mission in the game, when the Executive Access Terminal is accessed, the player also has a choice of four mission options, each with a particular [[:corporation]] and [[:mission]] type. The option chosen will be one of the mission options added to the [[:world map]] if the Site List is successfully carried out of the mission. This choice cannot be changed by accessing the terminal another time. |
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| When looting the Executive Access Terminal, it is possible to close the terminal without taking the Site List, and it is also possible to leave other [[:items:]] there to avoid becoming [[:encumbered]] with the Site List. Any item left inside the terminal can still be retrieved while the terminal is hacked or rebooting. Note that [[:agents:Central]] will say either //"you've got the site list"// or //"you've got it, great"// after you have accessed the terminal, even if you //didn't// actually take the Site List. |
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Once the [[#Site List]] is looted, the corporation's [[#Security Response]] is triggered. | |
===== Site List ===== | ===== Site List ===== |
[{{ :items:site_list.png|Site List icon}}] | [{{ :items:site_list.png|Site List icon}}] |
> //Bring this back to [[:agents:Central]] to reveal new targets for infiltration.// | > //Bring this back to [[:agents:Central]] to reveal new targets for infiltration.// |
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| The **Site List** is a special [[:item]] which can be looted from the [[#Executive Access Terminal]] in an Executive Terminals mission. If it is carried out of the mission in an [[:agent]]'s inventory, then new [[:mission]] options will be added to the [[:world map]]. The Site List in the first mission adds four new mission options; in later missions, it adds three new mission options, including one selected by the player when accessing the terminal. |
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| The Site List cannot be sold at a [[:mainframe devices:Nanofabricator]], and is not retained in the agent's inventory after the mission. |
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===== Security response ===== | ===== Security response ===== |
> //You've got it, great. When you activated that terminal, it sent out an automated message to change up the guard duty. Be prepared for new patrol patterns.// \\ ---[[:agents:Central]] | > //You've got it, great. When you activated that terminal, it sent out an automated message to change up the guard duty. Be prepared for new patrol patterns.// \\ ---[[:agents:Central]] |
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| When the [[#Executive Access Terminal]] is accessed for the first time in the mission, [[:guards:]] in the facility are assigned new [[:guard behaviour#patrolling|patrol routes]]: |
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| * All guards in the facility who are currently either [[:guard behaviour#stationary]] or [[:guard behaviour#patrolling]] receive a new assigned patrol route. They first move to to [[:guard behaviour#investigating|investigate]] their new patrol point, and then continue patrolling. |
| * Any guards currently [[:guard behaviour#investigating]] do not receive new patrol routes; after investigating their current [[:guard behaviour#interest point]], they will return to their previous assigned stationary position or patrol route. |
| * Any guards currently [[:guard behaviour#alerted]] or [[:KO|knocked out]] remain so, with no effect from the security response. |
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| The security response is triggered even if the Executive Access Terminal is accessed while it is [[:rebooting]], and even if the [[#Site List]] is not taken from it. The security response is triggered at most once in the mission; accessing the Executive Access Terminal again does not change the guards' patrol routes again. |
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{{tag>incomplete}} | {{tag>incomplete}} |
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