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missions:executive_terminals [2020/06/28 12:38] – [Executive Access Terminal] andrewmissions:executive_terminals [2020/07/26 10:42] (current) – [Executive Terminals] andrew
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 > //Executive terminals have elevated security credentials. Compromise one, and we will be able to pinpoint other facilities of interest.// \\ ---[[:agents:Central]] > //Executive terminals have elevated security credentials. Compromise one, and we will be able to pinpoint other facilities of interest.// \\ ---[[:agents:Central]]
  
-**Executive Terminals** are a type of [[:mission]] which can occur in both [[:modes:#Campaign modes]] and [[:modes:#Endless modes]]. The primary objective of an Executive Terminals mission is to find and access the [[#Executive Access Terminal]] and retrieve the [[#Site List]], which adds four new mission options to the [[:world map]].+**Executive Terminals** are a type of [[:mission]] which can occur in both [[:modes:#Campaign modes]] and [[:modes:#Endless modes]]. The primary objective of an Executive Terminals mission is to find and access the [[#Executive Access Terminal]] and retrieve the [[#Site List]], which adds three or four new mission options to the [[:world map]].
  
-The first mission in the game is always an Executive Terminals mission. After this first mission, later Executive Terminals missions also give a choice of a specific infiltration target, allowing the player to choose one of four mission options to add to the world map.+The first mission in the game is always an Executive Terminals mission. After this first mission, later Executive Terminals missions also give a choice of a specific infiltration target, allowing the player to choose one of four options to be one of the missions added to the world map.
  
 The Executive Terminals [[:facility#objective rooms|objective room]] is not protected by any specific [[:security measures]]. There are three [[:prefab]] Executive Terminals room layouts: The Executive Terminals [[:facility#objective rooms|objective room]] is not protected by any specific [[:security measures]]. There are three [[:prefab]] Executive Terminals room layouts:
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 Except for the first Executive Terminals mission in the game, when the Executive Access Terminal is accessed, the player also has a choice of four mission options, each with a particular [[:corporation]] and [[:mission]] type. The option chosen will be one of the mission options added to the [[:world map]] if the Site List is successfully carried out of the mission. This choice cannot be changed by accessing the terminal another time. Except for the first Executive Terminals mission in the game, when the Executive Access Terminal is accessed, the player also has a choice of four mission options, each with a particular [[:corporation]] and [[:mission]] type. The option chosen will be one of the mission options added to the [[:world map]] if the Site List is successfully carried out of the mission. This choice cannot be changed by accessing the terminal another time.
  
-When looting the Executive Access Terminal, it is possible to leave other [[:items:]] thereto avoid becoming [[:encumbered]] with the Site List. Any item left inside the terminal can still be retrieved while the terminal is hacked or rebooting. +When looting the Executive Access Terminal, it is possible to close the terminal without taking the Site List, and it is also possible to leave other [[:items:]] there to avoid becoming [[:encumbered]] with the Site List. Any item left inside the terminal can still be retrieved while the terminal is hacked or rebooting. Note that [[:agents:Central]] will say either //"you've got the site list"// or //"you've got it, great"// after you have accessed the terminal, even if you //didn't// actually take the Site List.
- +
-Note that [[:agents:Central]] will say either //"you've got the site list"// or //"you've got it, great"// after you have accessed the terminal, even if you //didn't// actually take the Site List.+
  
 ===== Site List ===== ===== Site List =====
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 > //Bring this back to [[:agents:Central]] to reveal new targets for infiltration.// > //Bring this back to [[:agents:Central]] to reveal new targets for infiltration.//
  
-The **Site List** is a special [[:item]] which can be looted from the [[#Executive Access Terminal]] in an Executive Terminals mission. If it is carried out of the mission in an [[:agent]]'s inventory, then four new [[:mission]] options will be added to the [[:world map]].+The **Site List** is a special [[:item]] which can be looted from the [[#Executive Access Terminal]] in an Executive Terminals mission. If it is carried out of the mission in an [[:agent]]'s inventory, then new [[:mission]] options will be added to the [[:world map]]. The Site List in the first mission adds four new mission options; in later missions, it adds three new mission options, including one selected by the player when accessing the terminal.
  
 The Site List cannot be sold at a [[:mainframe devices:Nanofabricator]], and is not retained in the agent's inventory after the mission. The Site List cannot be sold at a [[:mainframe devices:Nanofabricator]], and is not retained in the agent's inventory after the mission.
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 The security response is triggered even if the Executive Access Terminal is accessed while it is [[:rebooting]], and even if the [[#Site List]] is not taken from it. The security response is triggered at most once in the mission; accessing the Executive Access Terminal again does not change the guards' patrol routes again. The security response is triggered even if the Executive Access Terminal is accessed while it is [[:rebooting]], and even if the [[#Site List]] is not taken from it. The security response is triggered at most once in the mission; accessing the Executive Access Terminal again does not change the guards' patrol routes again.
 +
 +{{tag>incomplete}}
  
missions/executive_terminals.1593347916.txt.gz · Last modified: 2020/06/28 12:38 by andrew