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missions:executive_terminals [2020/06/28 12:41] – [Executive Access Terminal] andrew | missions:executive_terminals [2020/07/26 10:42] (current) – [Executive Terminals] andrew |
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> //Executive terminals have elevated security credentials. Compromise one, and we will be able to pinpoint other facilities of interest.// \\ ---[[:agents:Central]] | > //Executive terminals have elevated security credentials. Compromise one, and we will be able to pinpoint other facilities of interest.// \\ ---[[:agents:Central]] |
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**Executive Terminals** are a type of [[:mission]] which can occur in both [[:modes:#Campaign modes]] and [[:modes:#Endless modes]]. The primary objective of an Executive Terminals mission is to find and access the [[#Executive Access Terminal]] and retrieve the [[#Site List]], which adds four new mission options to the [[:world map]]. | **Executive Terminals** are a type of [[:mission]] which can occur in both [[:modes:#Campaign modes]] and [[:modes:#Endless modes]]. The primary objective of an Executive Terminals mission is to find and access the [[#Executive Access Terminal]] and retrieve the [[#Site List]], which adds three or four new mission options to the [[:world map]]. |
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The first mission in the game is always an Executive Terminals mission. After this first mission, later Executive Terminals missions also give a choice of a specific infiltration target, allowing the player to choose one of four mission options to add to the world map. | The first mission in the game is always an Executive Terminals mission. After this first mission, later Executive Terminals missions also give a choice of a specific infiltration target, allowing the player to choose one of four options to be one of the missions added to the world map. |
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The Executive Terminals [[:facility#objective rooms|objective room]] is not protected by any specific [[:security measures]]. There are three [[:prefab]] Executive Terminals room layouts: | The Executive Terminals [[:facility#objective rooms|objective room]] is not protected by any specific [[:security measures]]. There are three [[:prefab]] Executive Terminals room layouts: |
> //Bring this back to [[:agents:Central]] to reveal new targets for infiltration.// | > //Bring this back to [[:agents:Central]] to reveal new targets for infiltration.// |
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The **Site List** is a special [[:item]] which can be looted from the [[#Executive Access Terminal]] in an Executive Terminals mission. If it is carried out of the mission in an [[:agent]]'s inventory, then four new [[:mission]] options will be added to the [[:world map]]. | The **Site List** is a special [[:item]] which can be looted from the [[#Executive Access Terminal]] in an Executive Terminals mission. If it is carried out of the mission in an [[:agent]]'s inventory, then new [[:mission]] options will be added to the [[:world map]]. The Site List in the first mission adds four new mission options; in later missions, it adds three new mission options, including one selected by the player when accessing the terminal. |
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The Site List cannot be sold at a [[:mainframe devices:Nanofabricator]], and is not retained in the agent's inventory after the mission. | The Site List cannot be sold at a [[:mainframe devices:Nanofabricator]], and is not retained in the agent's inventory after the mission. |
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The security response is triggered even if the Executive Access Terminal is accessed while it is [[:rebooting]], and even if the [[#Site List]] is not taken from it. The security response is triggered at most once in the mission; accessing the Executive Access Terminal again does not change the guards' patrol routes again. | The security response is triggered even if the Executive Access Terminal is accessed while it is [[:rebooting]], and even if the [[#Site List]] is not taken from it. The security response is triggered at most once in the mission; accessing the Executive Access Terminal again does not change the guards' patrol routes again. |
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