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modes:custom [2020/07/11 21:22] – created turtlingherd | modes:custom [2022/01/02 21:36] (current) – andrew | ||
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====== Custom ====== | ====== Custom ====== | ||
- | This article | + | Invisible, Inc. can be played in **Custom mode**, which gives options to change some of the game's rules and balance. Custom mode can be used to make the game easier, more difficult as a [[challenge]], |
+ | |||
+ | When any of the game's settings are changed this way, the game is in Custom mode, and the word " | ||
+ | |||
+ | ===== Generation options in custom mode ===== | ||
+ | |||
+ | See [[Comparison of Game Difficulty Modes]] for the default values of these options. | ||
+ | |||
+ | <WRAP bigtable> | ||
+ | ^ Option ^ Description ^ | ||
+ | | **Auto-increment alarm** | When disabled, the [[:alarm tracker]] does not advance automatically each turn, but still advances as normal by other causes. | | ||
+ | | **Campaign hours** | The length of the campaign, in in-game [[:world map#Hours remaining|travel time]] hours. | ||
+ | | **Mission start PWR** | The amount of [[:PWR]] the agency has at the start of each mission. | | ||
+ | | **Alarm stages** | The [[:alarm tracker# | ||
+ | | **Credit multiplier** | Adjusts the number of [[: | ||
+ | | **Guards per level** | Affects the [[:mission difficulty# | ||
+ | | **Safe guard patrols** | When enabled, [[:guard behaviour# | ||
+ | | **Additional KO time** | Adjusts the [[:KO]] damage dealt by all [[: | ||
+ | | **Alarm when guards KO** | When enabled, the [[:alarm tracker]] advances by 1\ step each time a guard with a [[:Heart Monitor]] | ||
+ | | **Show danger zones** | When disabled, tiles in enemy [[:vision]] are not shown as " | ||
+ | | **Allow melee while seen** | When disabled, agents cannot make melee [[: | ||
+ | | **Increased final resistance** | ++ Spoiler (click to show) | When enabled, the [[: | ||
+ | | **Alarm multiplier** | Adjusts all changes to the [[:alarm tracker]]. When set to 0, the alarm tracker will not advance for any reason, so the alarm level will always be 0 regardless of what happens in a mission. | | ||
+ | | **Starting money** | The number of [[: | ||
+ | | **Consoles per level** | Affects the number of [[: | ||
+ | | **Safes per level** | Affects the number of [[: | ||
+ | | **Rooms in level** | Affects the size of each [[: | ||
+ | | **Daemon quantity** | Affects the number of [[:mission difficulty# | ||
+ | | **Time attack mode** | See [[Time Attack]]. | | ||
+ | </ | ||
+ | |||
+ | The [[: | ||
- | {{tag> |