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modes:custom [2022/01/02 21:19] – andrew | modes:custom [2022/01/02 21:36] (current) – andrew | ||
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Invisible, Inc. can be played in **Custom mode**, which gives options to change some of the game's rules and balance. Custom mode can be used to make the game easier, more difficult as a [[challenge]], | Invisible, Inc. can be played in **Custom mode**, which gives options to change some of the game's rules and balance. Custom mode can be used to make the game easier, more difficult as a [[challenge]], | ||
- | When any of the game's settings are changed this way, the game is in Custom mode, and the word " | + | When any of the game's settings are changed this way, the game is in Custom mode, and the word " |
===== Generation options in custom mode ===== | ===== Generation options in custom mode ===== | ||
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| **Alarm when guards KO** | When enabled, the [[:alarm tracker]] advances by 1\ step each time a guard with a [[:Heart Monitor]] is [[: | | **Alarm when guards KO** | When enabled, the [[:alarm tracker]] advances by 1\ step each time a guard with a [[:Heart Monitor]] is [[: | ||
| **Show danger zones** | When disabled, tiles in enemy [[:vision]] are not shown as " | | **Show danger zones** | When disabled, tiles in enemy [[:vision]] are not shown as " | ||
- | | **Allow melee while seen** | When disabled, agents cannot make melee [[: | + | | **Allow melee while seen** | When disabled, agents cannot make melee [[: |
| **Increased final resistance** | ++ Spoiler (click to show) | When enabled, the [[: | | **Increased final resistance** | ++ Spoiler (click to show) | When enabled, the [[: | ||
| **Alarm multiplier** | Adjusts all changes to the [[:alarm tracker]]. When set to 0, the alarm tracker will not advance for any reason, so the alarm level will always be 0 regardless of what happens in a mission. | | | **Alarm multiplier** | Adjusts all changes to the [[:alarm tracker]]. When set to 0, the alarm tracker will not advance for any reason, so the alarm level will always be 0 regardless of what happens in a mission. | |