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modes:custom [2022/01/02 21:20] – [Custom] andrewmodes:custom [2022/01/02 21:36] (current) andrew
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 | **Alarm when guards KO** | When enabled, the [[:alarm tracker]] advances by 1\ step each time a guard with a [[:Heart Monitor]] is [[:KO|knocked out]]. | | **Alarm when guards KO** | When enabled, the [[:alarm tracker]] advances by 1\ step each time a guard with a [[:Heart Monitor]] is [[:KO|knocked out]]. |
 | **Show danger zones** | When disabled, tiles in enemy [[:vision]] are not shown as "watched", "noticed" or "hidden" unless the source of the danger is visible to the agency. | | **Show danger zones** | When disabled, tiles in enemy [[:vision]] are not shown as "watched", "noticed" or "hidden" unless the source of the danger is visible to the agency. |
-| **Allow melee while seen** | When disabled, agents cannot make melee [[:attacks]] or [[:stealing|steal]] from guards who can see them. Melee attacks and stealing are still possible from within a guard's vision if the agent is [[:cloaking|cloaked]]. |+| **Allow melee while seen** | When disabled, agents cannot make melee [[:attacks]] against a guard who sees them. Melee attacks are still possible from within a guard's vision if the agent is [[:cloaking|cloaked]]. |
 | **Increased final resistance** | ++ Spoiler (click to show) | When enabled, the [[:mainframe devices:Security Hub]] hack in the [[:missions:OMNI Mainframe]] mission takes one additional turn, on which the [[:daemons:Countermeasures]] daemon is triggered. ++ | | **Increased final resistance** | ++ Spoiler (click to show) | When enabled, the [[:mainframe devices:Security Hub]] hack in the [[:missions:OMNI Mainframe]] mission takes one additional turn, on which the [[:daemons:Countermeasures]] daemon is triggered. ++ |
 | **Alarm multiplier** | Adjusts all changes to the [[:alarm tracker]]. When set to 0, the alarm tracker will not advance for any reason, so the alarm level will always be 0 regardless of what happens in a mission. | | **Alarm multiplier** | Adjusts all changes to the [[:alarm tracker]]. When set to 0, the alarm tracker will not advance for any reason, so the alarm level will always be 0 regardless of what happens in a mission. |
modes/custom.1641158448.txt.gz · Last modified: 2022/01/02 21:20 by andrew