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modes:custom [2022/01/02 21:34] – andrew | modes:custom [2022/01/02 21:36] (current) – andrew | ||
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| **Alarm when guards KO** | When enabled, the [[:alarm tracker]] advances by 1\ step each time a guard with a [[:Heart Monitor]] is [[: | | **Alarm when guards KO** | When enabled, the [[:alarm tracker]] advances by 1\ step each time a guard with a [[:Heart Monitor]] is [[: | ||
| **Show danger zones** | When disabled, tiles in enemy [[:vision]] are not shown as " | | **Show danger zones** | When disabled, tiles in enemy [[:vision]] are not shown as " | ||
- | | **Allow melee while seen** | When disabled, agents cannot make melee [[: | + | | **Allow melee while seen** | When disabled, agents cannot make melee [[: |
| **Increased final resistance** | ++ Spoiler (click to show) | When enabled, the [[: | | **Increased final resistance** | ++ Spoiler (click to show) | When enabled, the [[: | ||
| **Alarm multiplier** | Adjusts all changes to the [[:alarm tracker]]. When set to 0, the alarm tracker will not advance for any reason, so the alarm level will always be 0 regardless of what happens in a mission. | | | **Alarm multiplier** | Adjusts all changes to the [[:alarm tracker]]. When set to 0, the alarm tracker will not advance for any reason, so the alarm level will always be 0 regardless of what happens in a mission. | |