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mods:agents:index [2022/12/23 19:14] – Update Crosslink description morgand | mods:agents:index [2023/01/15 23:30] (current) – Add apex agents morgand | ||
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| Schysm | On File | **Chronal Reciprocator** \\ Rewinds to the start of the \\ previous turn, keeping the unit in \\ place. Duplicates of the unit and \\ their inventory remain for the \\ duration of the turn. Locks SPEED \\ skill at 2. | --- | Neural disrupter | | | Schysm | On File | **Chronal Reciprocator** \\ Rewinds to the start of the \\ previous turn, keeping the unit in \\ place. Duplicates of the unit and \\ their inventory remain for the \\ duration of the turn. Locks SPEED \\ skill at 2. | --- | Neural disrupter | | ||
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- | | Urist | On File | **S.O.C.K. Dispencer** \\ Deploys a SOCK on next turn if none \\ exist. A random guard will come to \\ remove it, then get TAGGED. | **Atom Smasher** \\ Place on the ground. Activate in \\ the mainframe to destroy | + | | Urist | On File | **S.O.C.K. Dispencer** \\ Deploys a SOCK on next turn if none \\ exist. A random guard will come to \\ remove it, then get TAGGED. | **Atom Smasher** \\ Place on the ground. Activate in \\ the mainframe to entirely remove |
| Urist | Archive | **Breaching Kit** \\ Can remove walls. Removal takes \\ three enemy turns. The other side \\ must be known. Makes noise. | --- | Neural D.A.R.T. | | | Urist | Archive | **Breaching Kit** \\ Can remove walls. Removal takes \\ three enemy turns. The other side \\ must be known. Makes noise. | --- | Neural D.A.R.T. | | ||
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| Archimedes | On File | **Reflux Splice Wiring** \\ When using an item, agent gains AP \\ equal to the item's cooldown. | **Pinnacle D.A.R.T.** \\ Recharges every 7 turns. | Neural disrupter | | | Archimedes | On File | **Reflux Splice Wiring** \\ When using an item, agent gains AP \\ equal to the item's cooldown. | **Pinnacle D.A.R.T.** \\ Recharges every 7 turns. | Neural disrupter | | ||
| Archimedes | Archive | **Sadochistic Wiring** \\ Ranged kills restore full AP. Agent \\ cannot melee. | **Pinnacle Cannon** \\ Recharges every 3 turns. Costs 4 \\ PWR to use. Lethal damage. | --- | | | Archimedes | Archive | **Sadochistic Wiring** \\ Ranged kills restore full AP. Agent \\ cannot melee. | **Pinnacle Cannon** \\ Recharges every 3 turns. Costs 4 \\ PWR to use. Lethal damage. | --- | | ||
- | | Camila | On File | **Bronchoconverter Fibers** \\ Agent can attack twice if in smoke. \\ Ignores certain AP debuffs. | **Camila' | + | | Camila | On File | **Bronchoconverter Fibers** \\ Agent has +1 melee armour piercing \\ if in smoke. |
- | | Henry | On File | **Vestibular Calibrators** \\ Spend 2 AP to path through another \\ unit. Flips facing direction on \\ enemies | + | | Henry | On File | **Vestibular Calibrators** \\ Spend 2 AP to path through another \\ unit. Causes |
| Henry | Archive | **Sympathetic Amplifier** \\ When escaping overwatch, agent \\ gains AP equal to 2 times the number \\ of previously overwatching enemies. | --- | Neural disrupter | | | Henry | Archive | **Sympathetic Amplifier** \\ When escaping overwatch, agent \\ gains AP equal to 2 times the number \\ of previously overwatching enemies. | --- | Neural disrupter | | ||
| Lily | On File | **Hyperactivity Amplifier** \\ Agent has +2 max AP and free \\ peeking while alarm level is under \\ 1. \\ \\ -1 to melee KO damage (minimum 1). | --- | Neural disrupter \\ \\ Buster chip 1 | | | Lily | On File | **Hyperactivity Amplifier** \\ Agent has +2 max AP and free \\ peeking while alarm level is under \\ 1. \\ \\ -1 to melee KO damage (minimum 1). | --- | Neural disrupter \\ \\ Buster chip 1 | | ||
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| Shalem 11 | ARCHIVE B | **Targeting Visor** \\ Target a guard to track it. Tracked \\ guards remain visible. After 1 turn \\ of tracking the user ignores any \\ armor with ranged shots on the \\ target. Tracking is lost upon \\ moving. | **Night Hawk** \\ Ranged targets. Lethal damage. \\ X-Ray. \\ \\ **Sniper' | | Shalem 11 | ARCHIVE B | **Targeting Visor** \\ Target a guard to track it. Tracked \\ guards remain visible. After 1 turn \\ of tracking the user ignores any \\ armor with ranged shots on the \\ target. Tracking is lost upon \\ moving. | **Night Hawk** \\ Ranged targets. Lethal damage. \\ X-Ray. \\ \\ **Sniper' | ||
| Banks | ARCHIVE B | **Banks' | | Banks | ARCHIVE B | **Banks' | ||
- | | Tony | ARCHIVE B | **Wireless Trap Interface** \\ Allows the user to locate (1 PWR) \\ or activate (2 PWR) an installed \\ Heartshock Trap. | **Tony' | + | | Tony | ARCHIVE B | **Wireless Trap Interface** \\ Allows the user to locate (1 PWR) \\ or activate (2 PWR) an installed \\ Heartshock Trap. | **Tony' |
| Nika | ARCHIVE B | **Adrenaline Amplifier** \\ The user gets 1 Adrenaline when \\ seen in peripheral vision, and 3 \\ Adrenaline when seen in full vision. \\ Spend 2 Adrenaline to increase the \\ next melee attack' | | Nika | ARCHIVE B | **Adrenaline Amplifier** \\ The user gets 1 Adrenaline when \\ seen in peripheral vision, and 3 \\ Adrenaline when seen in full vision. \\ Spend 2 Adrenaline to increase the \\ next melee attack' | ||
| Sharp | ARCHIVE B | **Modular Cybernetic Powerframe** \\ Start with 6 augment slots. \\ Each 2 augments installed give one \\ charge on mission start. Use 1 \\ charge to reduce an item's cooldown \\ by 5. | --- | Neural disrupter | | | Sharp | ARCHIVE B | **Modular Cybernetic Powerframe** \\ Start with 6 augment slots. \\ Each 2 augments installed give one \\ charge on mission start. Use 1 \\ charge to reduce an item's cooldown \\ by 5. | --- | Neural disrupter | | ||
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| Central | ON FILE C | **Alarm Rerouter** \\ Drains 2 PWR for each alarm tracker \\ advance if toggled on. | **Blacklisted Nerual Disruptor** \\ Melee range | --- | | | Central | ON FILE C | **Alarm Rerouter** \\ Drains 2 PWR for each alarm tracker \\ advance if toggled on. | **Blacklisted Nerual Disruptor** \\ Melee range | --- | | ||
| Banks | ARCHIVE D | **Wireless Money Transferrer** \\ Steal credits from guards and safes \\ from a distance, as long as they are \\ in the agents line of sight. Can \\ detect the amount of credits in a \\ safe or on a guard. | **Protocol 78 Chip** \\ Use at a console and permanently \\ shut it down. Raise the alarm by 1 \\ additional tick each turn from now \\ on. +5 CR for each safe for every \\ alarm increase. Removes credits in \\ all safes at max alarm level. Effect \\ is stackable. | --- | | | Banks | ARCHIVE D | **Wireless Money Transferrer** \\ Steal credits from guards and safes \\ from a distance, as long as they are \\ in the agents line of sight. Can \\ detect the amount of credits in a \\ safe or on a guard. | **Protocol 78 Chip** \\ Use at a console and permanently \\ shut it down. Raise the alarm by 1 \\ additional tick each turn from now \\ on. +5 CR for each safe for every \\ alarm increase. Removes credits in \\ all safes at max alarm level. Effect \\ is stackable. | --- | | ||
- | | Sharp | ARCHIVE D | **Nuclear Reactor** \\ Grants power to Sharp' | + | | Sharp | ARCHIVE D | **Nuclear Reactor** \\ Grants power to Sharp' |
| Olivia | ARCHIVE B | **Neural Interrogator** \\ Interrogate a KO'd guard to glimpse \\ a random unseen mainframe device or \\ guard. | **Tracking Chip** \\ TAG a KO'd guard. | Neural disrupter | | | Olivia | ARCHIVE B | **Neural Interrogator** \\ Interrogate a KO'd guard to glimpse \\ a random unseen mainframe device or \\ guard. | **Tracking Chip** \\ TAG a KO'd guard. | Neural disrupter | | ||
| Draco | ARCHIVE B | **Vampiric Scanner** \\ Scan a dead body to permanently \\ buff the Vrykolakas Gun. | **Vrykolakas Gun** \\ Scan a dead body to permanently \\ buff this gun. | --- | | | Draco | ARCHIVE B | **Vampiric Scanner** \\ Scan a dead body to permanently \\ buff the Vrykolakas Gun. | **Vrykolakas Gun** \\ Scan a dead body to permanently \\ buff this gun. | --- | | ||
| Rush | ARCHIVE B | **Echo Injector** \\ Gain +2 AP for every guard that \\ heard you sprinting. Max +6 AP per \\ turn. | **Turbo Stim** \\ Gain +4 AP on sprint bonus. Sprint \\ noise is increased by 2. | Neural disrupter | | | Rush | ARCHIVE B | **Echo Injector** \\ Gain +2 AP for every guard that \\ heard you sprinting. Max +6 AP per \\ turn. | **Turbo Stim** \\ Gain +4 AP on sprint bonus. Sprint \\ noise is increased by 2. | Neural disrupter | | ||
| Derek | ARCHIVE B | **Virus Injector** \\ Hack a console to pick a program \\ from a selection of 2 random \\ programs. Increase the number of \\ choices by 1 for every 2 skill \\ points in hacking above 1. The \\ console must be hacked from infront \\ for 2 turns to obtain the program. \\ The program is temporary and is \\ removed from the loadout at mission \\ end. | **Modded Smoke Grenade** \\ Throw to create a cloud of smoke \\ that occludes vision in an area. | --- | | | Derek | ARCHIVE B | **Virus Injector** \\ Hack a console to pick a program \\ from a selection of 2 random \\ programs. Increase the number of \\ choices by 1 for every 2 skill \\ points in hacking above 1. The \\ console must be hacked from infront \\ for 2 turns to obtain the program. \\ The program is temporary and is \\ removed from the loadout at mission \\ end. | **Modded Smoke Grenade** \\ Throw to create a cloud of smoke \\ that occludes vision in an area. | --- | | ||
- | | Olivia | ARCHIVE C | **Daemon-Powered Disruptor \\ Charger** \\ Gains 1 charge on each true daemon \\ install. Use 1 charge to temporarily \\ buff \ | **Olivia' | + | | Olivia | ARCHIVE C | **Daemon-Powered Disruptor \\ Charger** \\ Gains 1 charge on each true daemon \\ install. Use 1 charge to temporarily \\ buff " |
| Derek | ARCHIVE C | **Positive Particle Uplink** \\ Permanently links the two agents \\ with Particle Uplinks. \\ -1 max AP \\ \\ Linked agents gain the following \\ abilities: | **Negative Particle Uplink** \\ No description provided | Neural disrupter | | | Derek | ARCHIVE C | **Positive Particle Uplink** \\ Permanently links the two agents \\ with Particle Uplinks. \\ -1 max AP \\ \\ Linked agents gain the following \\ abilities: | **Negative Particle Uplink** \\ No description provided | Neural disrupter | | ||
| Draco | ARCHIVE C | **Blood Scanner** \\ Scanned KO guards generate a random \\ bonus. Dead guards increase the \\ thirst state. Gain max AP, Attacks \\ and ranged Armor Piercing as the \\ thirst state advances. Scanned \\ guards while in the highest state \\ will increase max AP by 2. State \\ slowly decays after each mission, \\ higher states decay more quickly. | --- | Neural disrupter \\ \\ Plasma Gun | | | Draco | ARCHIVE C | **Blood Scanner** \\ Scanned KO guards generate a random \\ bonus. Dead guards increase the \\ thirst state. Gain max AP, Attacks \\ and ranged Armor Piercing as the \\ thirst state advances. Scanned \\ guards while in the highest state \\ will increase max AP by 2. State \\ slowly decays after each mission, \\ higher states decay more quickly. | --- | Neural disrupter \\ \\ Plasma Gun | | ||
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| Bevereaux | On File | **Grifting Alias** \\ TRUSTED: Security ignores you until \\ alarm level 4. Status is compromised \\ if agent is caught doing anything \\ other than walking, using doors, \\ peeking and observing guards. Cannot \\ hide behind cover while being \\ TRUSTED. -1 AP. Does not work in \\ OMNI facilities. | **Business Partner Econ Chip** \\ Collects credits from consoles \\ instead of PWR. 30 credits per PWR \\ point. Can be used when user is \\ TRUSTED or LEGIT. | --- | | | Bevereaux | On File | **Grifting Alias** \\ TRUSTED: Security ignores you until \\ alarm level 4. Status is compromised \\ if agent is caught doing anything \\ other than walking, using doors, \\ peeking and observing guards. Cannot \\ hide behind cover while being \\ TRUSTED. -1 AP. Does not work in \\ OMNI facilities. | **Business Partner Econ Chip** \\ Collects credits from consoles \\ instead of PWR. 30 credits per PWR \\ point. Can be used when user is \\ TRUSTED or LEGIT. | --- | | ||
| Bevereaux | Archive | **Old-School Grifting** \\ Once per mission while user is \\ caught on Overwatch, you can explain \\ yourself to the guards. This will \\ make them back down, and user gains \\ ' | | Bevereaux | Archive | **Old-School Grifting** \\ Once per mission while user is \\ caught on Overwatch, you can explain \\ yourself to the guards. This will \\ make them back down, and user gains \\ ' | ||
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+ | | Wraith | On File | **Voices from the Void** \\ Receive forewarning when there is \\ danger on the other side of a door. \\ Agent cannot peek or observe. | **Phaseshift Gauntlet** \\ Use to enter the Void for {1} tiles \\ of movement or until end of turn. \\ Agents in the Void are undetectable. | Neural disrupter | | ||
+ | | Ash | On File | --- | --- | Neural disrupter | | ||
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| Goose | On File | **Untitled Augment** \\ Routine Reinforcement Guards forget \\ about Goose during low alarm levels \\ - does not effect drones Cygnal \\ Amplifier Goose produces a loud, \\ demanding noise to distract guards \\ (uses 1 AP) Halved Housing Goose can \\ slip through otherwise \\ un-traversable tiles (1 AP, LOS) -2 \\ maxAP, 50% Inv, Can't Drag/Equip | --- | --- | | | Goose | On File | **Untitled Augment** \\ Routine Reinforcement Guards forget \\ about Goose during low alarm levels \\ - does not effect drones Cygnal \\ Amplifier Goose produces a loud, \\ demanding noise to distract guards \\ (uses 1 AP) Halved Housing Goose can \\ slip through otherwise \\ un-traversable tiles (1 AP, LOS) -2 \\ maxAP, 50% Inv, Can't Drag/Equip | --- | --- | | ||
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| Conway | On File | **Gatecrashers** \\ Kick a door and KO targets behind \\ it up to three tiles away. Consumes \\ an agent' | | Conway | On File | **Gatecrashers** \\ Kick a door and KO targets behind \\ it up to three tiles away. Consumes \\ an agent' | ||
- | | Conway | Archive | **Intimidation Calibrator** \\ Can move while overwatched. Other \\ agents can move, open doors, and \\ act. Regular overwatch resumes next \\ turn or if losing sight. Consumes \\ one Attack for each guard. Must \\ equip gun. | **Crosslink** \\ Remotely trigger | + | | Conway | Archive | **Intimidation Calibrator** \\ Can move while overwatched. Other \\ agents can move, open doors, and \\ act. Regular overwatch resumes next \\ turn or if losing sight. Consumes \\ one Attack for each guard. Must \\ equip gun. | **Crosslink** \\ Remotely trigger |
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| Daem | Archive | **Daemon cage** \\ Fill Daemon Cage by using it on KO \\ guard or a daemon, which provides \\ daemon specific effect on usage. \\ Using captured daemon spawns two \\ more and increases firewalls on 6 \\ daemons. | --- | Neural disrupter | | | Daem | Archive | **Daemon cage** \\ Fill Daemon Cage by using it on KO \\ guard or a daemon, which provides \\ daemon specific effect on usage. \\ Using captured daemon spawns two \\ more and increases firewalls on 6 \\ daemons. | --- | Neural disrupter | | ||
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+ | | Dr. Pedler | Archive | **Prototype Frame** \\ Each 5 tiles sprinted increases \\ melee KO damage by 1, resets when \\ sneaking or using a melee attack. \\ Adds 2 layers of Dermal Armor which \\ can block a weak shot each. Dermal \\ Armor repairs itself between \\ missions. User can't be KO. +4 max \\ augment slots, -4 AP while \\ sprinting. | --- | Volt Disrupter I \\ \\ Ventricular Lance | | ||
+ | | Mist | Archive | **Mainframe Sensory** \\ KO the user for 2 turns. Breaks 2 \\ firewalls on every device in range. \\ 15% chance to convert Daemons on \\ mainframe devices into Algorithms. | --- | Riot D.A.R.T. \\ \\ Camera Canister | | ||
+ | | Ghuff | Archive | **Thorough Detective** \\ Use on self to uncover nearest \\ guard. Use once per already looted \\ safe to gain more Credits. Costs 2 \\ AP. User can't sprint. | --- | Volt Disrupter I | | ||
+ | | N-Umi | Archive | **Neural Drone Uplink** \\ Take control of a Drone in range \\ for 4 additional turns. Uses attack. | --- | Volt Disrupter I \\ \\ EMP Pack | | ||
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| Dragon | On File | **Projected Presence** \\ Subvert \\ Pathing into mainframe devices \\ takes control of them. Mainframe \\ guards are immune. Drones get \\ alerted if moved. \\ Burnout Protocol \\ Dragon may revive agents by \\ overloading their disrupters. | --- | --- | | | Dragon | On File | **Projected Presence** \\ Subvert \\ Pathing into mainframe devices \\ takes control of them. Mainframe \\ guards are immune. Drones get \\ alerted if moved. \\ Burnout Protocol \\ Dragon may revive agents by \\ overloading their disrupters. | --- | --- | | ||
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| Fiasco | On File | --- | **Face Breaker** \\ Dashes to target. Damage and \\ knockback increase with dash \\ distance. \\ \\ **Self-Charging Glitchtrap** \\ Select a target location to plant \\ on ground. Enemies who enter the \\ tile get teleported to target \\ location. | --- | | | Fiasco | On File | --- | **Face Breaker** \\ Dashes to target. Damage and \\ knockback increase with dash \\ distance. \\ \\ **Self-Charging Glitchtrap** \\ Select a target location to plant \\ on ground. Enemies who enter the \\ tile get teleported to target \\ location. | --- | | ||
- | | Fiasco | On File | --- | **Swapper** \\ Teleports the user to a target \\ person, and the target to the user \\ position. Triggers overwatch as if \\ the previous person were still \\ there. \\ \\ **Flash Grenade Launcher** \\ Can attach to guards. Remote \\ trigger. Temporarily stuns guards in \\ an area. \\ \\ **Rechargable Crashbeam** \\ Disables all Mainframe devices and \\ drones in a line for 1 turn. | --- | | + | | Fiasco | On File | --- | **Swapper** \\ Teleports the user to a target \\ person, and the target to the user \\ position. Triggers overwatch as if \\ the previous person were still \\ there. \\ \\ **Flash Grenade Launcher** \\ Can attach to guards. Remote \\ trigger. Temporarily stuns guards in \\ an area. | --- | |
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| Incog Mito | On File | **Optimized Core** \\ Allows this unit to power down for \\ 5 turns to gain 5 power \\ Improves the units speed by one and \\ allows for infinite combat \\ capabilities \\ When hjacking consoles gain ap \\ equal to power gained \\ Removes the ability to overwatch or \\ drag bodies | **Modified SMG** \\ An SMG that has been converted into \\ a non-lethal stunning device | --- | | | Incog Mito | On File | **Optimized Core** \\ Allows this unit to power down for \\ 5 turns to gain 5 power \\ Improves the units speed by one and \\ allows for infinite combat \\ capabilities \\ When hjacking consoles gain ap \\ equal to power gained \\ Removes the ability to overwatch or \\ drag bodies | **Modified SMG** \\ An SMG that has been converted into \\ a non-lethal stunning device | --- | | ||