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mods:new_items_and_augments:content [2023/02/21 20:02] – Created wodzu_93mods:new_items_and_augments:content [2023/12/16 17:32] (current) – [Items] Finished the Items section. wodzu_93
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 New augment marked with {{:mods:new_items_and_augments:niaa.png?nolink|}} \\ New augment marked with {{:mods:new_items_and_augments:niaa.png?nolink|}} \\
 DLC augment marked with {{:icon:contingency_plan.png?nolink|}} \\ DLC augment marked with {{:icon:contingency_plan.png?nolink|}} \\
-[1] Original value followed by new, if changed.\\ +<del>Old effect</del>, __additional effect__
-[2] <del>Old effect</del>, __additional effect__.+
 <WRAP bigtable> <WRAP bigtable>
-^ Icon ^ Name ^ Value [1] \\ ([[:credits|CR]]) ^ Description [2] ^+^ Icon ^ Name ^ Value \\ ([[:credits|CR]]) ^ Description ^
 | {{:mods:new_items_and_augments:icon-augment_charged_actuator.png?50|}} | Charged Actuators {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1100 | Use at a [[:Console]] to charge this augment, up to 3 charges. Each charge adds 1 [[:KO]] damage to melee attacks. Resets on melee [[:attack]]. Reboots Console for (8 - [[:skill#STRENGTH]] skill) turns. | | {{:mods:new_items_and_augments:icon-augment_charged_actuator.png?50|}} | Charged Actuators {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1100 | Use at a [[:Console]] to charge this augment, up to 3 charges. Each charge adds 1 [[:KO]] damage to melee attacks. Resets on melee [[:attack]]. Reboots Console for (8 - [[:skill#STRENGTH]] skill) turns. |
 | {{:mods:new_items_and_augments:icon-augment_charged_crypto_hasher.png?50|}} | Charged Crypto Hasher {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1100 | Use at a [[:Console]] to increase [[:credits]] in all closed [[:mainframe_devices:corporate_safe|safes]] by (10 * [[:skill#ANARCHY]] skill) CR. Permanently shuts down Console used. | | {{:mods:new_items_and_augments:icon-augment_charged_crypto_hasher.png?50|}} | Charged Crypto Hasher {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1100 | Use at a [[:Console]] to increase [[:credits]] in all closed [[:mainframe_devices:corporate_safe|safes]] by (10 * [[:skill#ANARCHY]] skill) CR. Permanently shuts down Console used. |
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 ====== Items ====== ====== Items ======
  
-New augment marked with {{:mods:new_items_and_augments:niaa.png?nolink|}} \\ +New item marked with {{:mods:new_items_and_augments:niaa.png?nolink|}} \\ 
-DLC augment marked with {{:icon:contingency_plan.png?nolink|}} \\ +DLC item marked with {{:icon:contingency_plan.png?nolink|}} \\ 
-[1] Original value followed by new, if changed.\\ +New item with [[:mods:programs_extended|Programs Extended]] mod installed {{:icon:programs_extended.png?nolink|}} \\ 
- +<del>Old effect</del>, __additional effect__
-^ Icon ^ Name ^ Value [1] \\ ([[:credits|CR]]) ^ Cooldown \\ Charges \\ Ammo ^ Description ^ +
-|  |  |  |  |  |+
  
 +<WRAP bigtable>
 +^ Icon ^ Name ^ Value \\ ([[:credits|CR]]) ^ Skill \\ Required ^ Cooldown \\ Charges \\ Ammo ^ Description ^
 +| {{:items:accelerator_chip.png?50|}} | <del>[[:items:accelerator_chip|Accelerator Chip I]]</del> \\ Accelerator Chip | <del>300</del> \\ 400 | Anarchy 2 | 2 turn cooldown | Generates <del>+1</del> +2 [[:PWR]] when hijacking a [[:Console]]. __Alternatively, reboot that Console for 2 turns and restore 1 PWR in it, so it can be hijacked again.__ |
 +| ::: | <del>[[:items:accelerator_chip|Accelerator Chip II]]</del> \\ Boosted Acc. Chip | <del>550</del> \\ 500 | <del>Anarchy 3</del> \\ Anarchy 2 | <del>2 turn cooldown</del> \\ 4 charges | Generates <del>+2</del> +4 [[:PWR]] when hijacking a [[:Console]]. __Alternatively, reboot that Console for 4 turns and restore 4 PWR in it, so it can be hijacked again.__ |
 +| ::: | <del>[[:items:accelerator_chip|Accelerator Chip III]]</del> \\ Brute Accelerator Chip | <del>800</del> \\ 600 | <del>Anarchy 4</del> \\ Anarchy 2 | <del>2 turn cooldown</del> \\ 8 turn cooldown | Generates <del>+4</del> +12 [[:PWR]] when hijacking a [[:Console]]. __Alternatively, reboot that Console for 6 turns and restore 10 PWR in it, so it can be hijacked again.__ |
 +| ::: | Console Access Chip {{:mods:new_items_and_augments:niaa.png?nolink|}} | 40 | --- | Single use | Generates +4 [[:PWR]] when hijacking a [[:Console]]. Alternatively, reboot that Console for 1 turn and restore 3 PWR in it, so it can be hijacked again. |
 +| {{:mods:new_items_and_augments:icon-item_breaching_charges.png?50|}} | Breaching Charges {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1500 | Anarchy 3 | 2 charges | At the end of the turn, destroys adjacent walls and doors, kills all [[:agents]] or [[:guards]] within 2 tile range. Creates [[:noise]] in a 16 tile radius. |
 +| {{:items:buster_chip.png?50|}} | <del>[[:items:buster_chip| Buster Chip I]]</del> \\ Buster Chip | <del>250</del> \\ 400 | Anarchy 2 | <del>5 turn cooldown</del> \\ 3 turn cooldown | Manually breaks 2 [[:firewalls]] on an adjacent device. |
 +| ::: | <del>[[:items:buster_chip| Buster Chip II]]</del> \\ Precise Buster Chip | <del>400</del> \\ 600 | <del>Anarchy 3</del> \\ Anarchy 2 | <del>4 turn cooldown</del> \\ 12 charges | Manually breaks <del>3</del> 1 [[:firewall]] on an adjacent device. |
 +| ::: | <del>[[:items:buster_chip| Buster Chip III]]</del> \\ Brute Buster Chip | <del>600</del> \\ 500 | <del>Anarchy 4</del> \\ Anarchy 2 | <del>3 turn cooldown</del> \\ 7 turn cooldown | Manually breaks <del>4</del> 8 [[:firewalls]] on an adjacent device. |
 +| ::: | <del>[[:items:buster_chip| Buster Chip IV]]</del> {{:icon:contingency_plan.png?nolink|}} \\ AMP Buster Chip | <del>800</del> \\ 600 | <del>Anarchy 4</del> \\ Anarchy 2 | <del>3 turn cooldown \\ 1 charge</del> \\ 2 turn cooldown \\ 4 charges | Manually breaks <del>8</del> 4 [[:firewalls]] on an adjacent device __and generates 1 [[:PWR]].__ |
 +| ::: | Damaged Buster Chip {{:mods:new_items_and_augments:niaa.png?nolink|}} | 40 | --- | Single use | Manually breaks 5 [[:firewalls]] on an adjacent device. |
 +| {{:items:camera_canister.png?50|}} | [[:items:camera_canister|Camera Canister]] | <del>300</del> \\ 400 | --- | <del>1 turn cooldown</del> \\ 2 charges | When thrown, gives 360° vision from its location. <del>Can be recovered.</del> |
 +| {{:items:charge_pack.png?50|}} | Small Charge Pack {{:mods:new_items_and_augments:niaa.png?nolink|}} | 200 | --- | Single use | Refills 1 ammo/charge or reduces item cooldown by 2. |
 +| ::: | Hyper Charge Pack {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1200 | --- | 3 uses | Refills all ammo/charges of an item and adds 1 additional ammo/charge above the normal limit, or completely removes cooldown from an item. |
 +| ::: | Charge Generator {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1600 | --- | 1 use per mission | Refills all ammo/charges of the item, or completely removes cooldown from an item. |
 +| {{:items:cloaking_rig.png?50|}} | <del>[[:items:cloaking_rig| Cloaking Rig I]]</del> \\ Flicker Cloak | <del>400</del> \\ 650 | Speed 2 | <del>10 turn cooldown</del> \\ 9 turn cooldown | Renders the agent [[:cloaking|invisible]] for <del>4</del> 6 [[:AP]] of movement, or until they [[:attack]]. __Cannot be used while seen.__ |
 +| ::: | <del>[[:items:cloaking_rig| Cloaking Rig II]]</del> \\ Cloaking Rig | <del>700</del> \\ 1100 | <del>Speed 3</del> \\ Speed 2 | <del>8 turn cooldown</del> \\ 14 turn cooldown | Renders the agent [[:cloaking|invisible]] for one turn, or until they [[:attack]]. |
 +| ::: | <del>[[:items:cloaking_rig| Cloaking Rig III]]</del> \\ Chameleon Cloak | <del>850</del> \\ 800 | <del>Speed 4</del> \\ Speed 2 | <del>8 turn cooldown</del> \\ 18 turn cooldown | Renders the agent [[:cloaking|invisible]] for <del>2</del> 3 turns, __or 8 [[:AP]] of movement__, or until they [[:attack]]. |
 +| {{:items:cry_baby.png?50|}} | [[:items:cry_baby|Cry Baby]] {{:icon:contingency_plan.png?nolink|}} | 300 | --- | <del>1 turn cooldown</del> \\ 3 charges | When thrown and activated, makes a [[:noise]] distraction with an 8 tile radius. <del>Can be recovered.</del> |
 +| {{:mods:new_items_and_augments:icon-skill_technician.png?50|}} | Drone Maintenance Toolkit {{:mods:new_items_and_augments:niaa.png?nolink|}} | 800 | Hacking 3 | 4 turn cooldown \\ 2 charges | Use while standing next to a [[:drone]]. Options: reduce its max [[:AP]] by 3 to minimum of 4 OR reduce its max [[:firewalls]] by 4 to minimum of 1 OR disable its local/pulse scanner. |
 +| {{:items:emp_pack.png?50|}} | <del>[[:items:emp_pack|EMP Pack I]]</del> \\ EMP Pack | <del>500</del> \\ 700 | Hacking 2 | <del>8 turn cooldown</del> \\ 4 turn cooldown | Makes an EMP blast at the end of the turn which [[:rebooting|reboots]] devices for 2 turns and disables [[:heart monitors]] in a <del>3</del> 4 tile radius. __Creates [[:noise]] in a 4 tile radius.__ |
 +| ::: | <del>[[:items:emp_pack|EMP Pack II]]</del> \\ Overcharged EMP Pack | <del>800</del> \\ 600 | <del>Hacking 3</del> \\ Hacking 2 | <del>8 turn cooldown</del> \\ 12 turn cooldown | Makes an EMP blast at the end of the turn which [[:rebooting|reboots]] devices for <del>2</del> 6 turns and disables [[:heart monitors]] in a <del>5</del> 2 tile radius. __Creates [[:noise]] in a 3 tile radius.__ |
 +| ::: | <del>[[:items:emp_pack|EMP Pack III]]</del> \\ Precision EMP Pack | <del>1200</del> \\ 600 | <del>Hacking 4</del> \\ Hacking 2 | <del>8 turn cooldown</del> \\ 6 charges | Makes an EMP blast at the end of the turn which [[:rebooting|reboots]] devices for <del>2</del> 3 turns and disables [[:heart monitors]] in a <del>7</del> 1 tile radius. __Creates [[:noise]] in a 2 tile radius.__ |
 +| ::: | <del>[[:items:emp_pack|EMP Pack IV]]</del> {{:icon:contingency_plan.png?nolink|}} \\ Interference EMP Pack | <del>1500</del> \\ 600 | <del>Hacking 4</del> \\ Hacking 2 | <del>4 turn cooldown \\ 1 charge</del> \\ 8 turn cooldown | Makes an EMP blast at the end of the turn which [[:rebooting|reboots]] devices for <del>3</del> 1 turn and disables [[:heart monitors]] in a <del>8</del> 12 tile radius. __Creates [[:noise]] in a 6 tile radius.__ |
 +| ::: | Jury-rigged EMP Pack {{:mods:new_items_and_augments:niaa.png?nolink|}} | 40 | --- | Single use | Makes an EMP blast at the end of the turn which [[:rebooting|reboots]] devices for 4 turns and disables [[:heart monitors]] in a 4 tile radius. Creates [[:noise]] in a 4 tile radius. |
 +| {{:mods:new_items_and_augments:icon-item_neural_data_extractor.png?50|}} | Hashing Chip {{:mods:new_items_and_augments:niaa.png?nolink|}}{{:icon:programs_extended.png?nolink|}} | 500 | Hacking 2 | 4 turn cooldown | Increases amount of [[:mods:programs_extended:hostile_ai#hash_keys|Hash Keys]] gained from 'A.I. ACCESS' action by 1. \\ \\ NOTE: Only available when playing with [[:mods:programs_extended|Programs Extended's]] Counterintelligence AI feature.|
 +| ::: | Fast Hashing Chip {{:mods:new_items_and_augments:niaa.png?nolink|}}{{:icon:programs_extended.png?nolink|}} | 550 | Hacking 2 | 6 charges | Increases amount of [[:mods:programs_extended:hostile_ai#hash_keys|Hash Keys]] gained from 'A.I. ACCESS (SUSTAINED)' action by 1. \\ \\ NOTE: Only available when playing with [[:mods:programs_extended|Programs Extended's]] Counterintelligence AI feature. |
 +| ::: | Heavy Hashing Chip {{:mods:new_items_and_augments:niaa.png?nolink|}}{{:icon:programs_extended.png?nolink|}} | 600 | Hacking 3 | 6 turn cooldown | Increases amount of [[:mods:programs_extended:hostile_ai#hash_keys|Hash Keys]] gained from 'A.I. ACCESS (INVASIVE)' action by 4. \\ \\ NOTE: Only available when playing with [[:mods:programs_extended|Programs Extended's]] Counterintelligence AI feature. |
 +| {{:mods:new_items_and_augments:icon-item_killtrap.png?50|}} | Kill Trap {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1000 | Anarchy 3 | 2 charges | Place on a door. Triggers when opened. Lethal. 3 [[:armor#armor_piercing|armor piercing]]. Creates [[:noise]] in a 4 tile radius. |
 +| ::: | Piercing Kill Trap {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1100 | Anarchy 3 | 4 ammo \\ cannot be reloaded | Place on a door. Triggers when opened. Lethal. Ignores [[:armor]]. Creates [[:noise]] in a 4 tile radius. |
 +| ::: | Ionized Kill Trap {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1200 | Anarchy 3 | 1 charge | Place on a door. Triggers when opened. Lethal within 4 tile radius. 1 [[:armor#armor_piercing|armor piercing]]. Creates [[:noise]] in a 4 tile radius. |
 +| ::: | Kill Trap Fabricator Kit {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1100 | Anarchy 3 | 12 turn cooldown | Place on a door. Triggers when opened. Lethal. 2 [[:armor#armor_piercing|armor piercing]]. Creates [[:noise]] in a 4 tile radius. |
 +| {{:items:lock_decoder.png?50|}} | [[:items:lock_decoder|Lock Decoder]] | <del>400</del> \\ 450 | __Anarchy 3__ | <del>3 turn cooldown</del> \\ 1 charge | Unlocks <del>[[:doors#lvl1_security_doors|LVL.1 Security Doors]]</del> [[:doors#vault_door|Vault Doors]] in <del>3</del> 10 turns. |
 +| {{:mods:new_items_and_augments:icon-item_neural_data_extractor.png?50|}} | Neural Data Extractor {{:mods:new_items_and_augments:niaa.png?nolink|}} | 400 | Hacking 2 | 3 turn cooldown | Extract random amount of [[:credits]] (from 300 to 500) from a [[:guard]] [[:ko|KO'd]] by a ranged weapon. Can be used once per guard. |
 +| {{:items:paralyzer.png?50|}} | <del>[[:items:paralyzer|Paralyzer I]]</del> \\ Paralyzer | <del>300</del> \\ 400 | Anarchy 2 | <del>6 turn cooldown</del> \\ 5 turn cooldown | Adds +2 [[:KO]] time to a knocked out guard. |
 +| ::: | <del>[[:items:paralyzer|Paralyzer II]]</del> \\ Concentrated Paralyzer | <del>500</del> \\ 800 | <del>Anarchy 3</del> \\ Anarchy 2 | <del>6 turn cooldown</del> \\ 11 turn cooldown | Adds <del>+3</del> +6 [[:KO]] time to a knocked out guard. |
 +| ::: | <del>[[:items:paralyzer|Paralyzer III]]</del> \\ Cataratic Paralyzer | <del>700</del> \\ 600 | <del>Anarchy 4</del> \\ Anarchy 2 | <del>6 turn cooldown</del> \\ 8 turn cooldown | Adds <del>+4</del> +2 [[:KO]] time and reduces vision range by 2 (min 5) to a knocked out guard. |
 +| ::: | <del>[[:items:paralyzer|Paralyzer IV]]</del> {{:icon:contingency_plan.png?nolink|}} \\ Ototoxic Paralyzer | <del>900</del> \\ 450 | <del>Anarchy 4</del> \\ Anarchy 2 | <del>4 turn cooldown \\ 1 charge</del> \\ 8 turn cooldown | Adds <del>+8</del> +2 [[:KO]] time and removes ability to hear sounds in a knocked out guard. |
 +| ::: | Neurological Paralyzer {{:mods:new_items_and_augments:niaa.png?nolink|}} | 600 | Anarchy 2 | 8 turn cooldown | Adds +2 [[:KO]] time to a knocked out guard or blocks guard's senses for 1 turn. |
 +| ::: | D.A.R.T. Paralyzer {{:mods:new_items_and_augments:niaa.png?nolink| }}| 650 | Anarchy 2 | 8 turn cooldown | Adds +2 [[:KO]] time to a knocked out guard, or +6 if target was KO'd by a ranged weapon. |
 +| ::: | Weak Paralyzer {{:mods:new_items_and_augments:niaa.png?nolink|}} | 40 | --- | Single use | Adds +4 [[:KO]] time to a knocked out guard. |
 +| {{:items:portable_server.png?50|}} | <del>[[:items:portable_server|Portable Server I]]</del> \\ Portable Siphon Server | <del>500</del> \\ 1250 | Hacking 2 | 2 turn cooldown | Generates 2x [[:alarm_level|Alarm Level]] [[:PWR]] when alarm level changes while deployed. |
 +| ::: | <del>[[:items:portable_server|Portable Server II]]</del> \\ Portable Server | <del>1000</del> \\ 1500 | <del>Hacking 3</del> \\ Hacking 2 | <del>2 turn cooldown</del> \\ 3 turn cooldown | Generates +1 [[:PWR]] every turn while deployed. |
 +| ::: | <del>[[:items:portable_server|Portable Server III]]</del> \\ Portable Spike Server | <del>1500</del> \\ 2000 | <del>Hacking 4</del> \\ Hacking 2 | <del>2 turn cooldown</del> \\ 5 turn cooldown \\ 3 turn starting cooldown | Generates +7 [[:PWR]] every 4 turns while deployed. |
 +| {{:mods:new_items_and_augments:portable_cryptography_server.png?50|}} | Portable Cryptography Server {{:mods:new_items_and_augments:niaa.png?nolink|}} | 2500 | Hacking 4 | 3 turn cooldown | Reduces [[:alarm_tracker|alarm tracker]] by 1 every 6 turns when deployed. |
 +| {{:mods:new_items_and_augments:icon-item_door_controller.png?50|}} | Remote Door Controller {{:mods:new_items_and_augments:niaa.png?nolink|}} | 400 | --- | 3 turn cooldown | Can be used to remotely open or close a [[:door]] within 7 tile range. Cannot manipulate locked doors. |
 +| {{:items:scan_chip.png?50|}} | [[:items:scan_chip|Scan Chip]] {{:icon:programs_extended.png?nolink|}} | 100 | Speed 2 | 2 turn cooldown | Reveals the [[:daemon]] on an adjacent device. __Can identify enemy A.I. [[:mods:programs_extended:subroutines|subroutines]].__ |
 +| {{:mods:new_items_and_augments:icon-item_scan_pack.png?50|}} | Scan Pack {{:mods:new_items_and_augments:niaa.png?nolink|}} | 150 | --- | 2 turn cooldown \\ 5 charges | Reveals all map tiles within radius of 7. Creates [[:noise]] in a 2 tile radius. |
 +| {{:items:shock_trap.png?50|}} | <del>[[:items:shock_trap|Shock Trap I]]</del> \\ Shock Trap | <del>400</del> \\ 700 | <del>Anarchy 2</del> \\ Anarchy 3 | <del>7 turn cooldown</del> \\ 8 turn cooldown | Place on a door. Triggers when opened. [[:KO]] the target for <del>3</del> 4 turns. <del>Ignores armor</del> 4 [[:armor#armor_piercing|armor piercing]]. __Creates [[:noise]] in a 4 tile radius.__ |
 +| ::: | <del>[[:items:shock_trap|Shock Trap II]]</del> \\ Concussive Shock Trap | <del>700</del> \\ 750 | Anarchy 3 | <del>6turn cooldown</del> \\ 10 turn cooldown | Place on a door. Triggers when opened. [[:KO]] the target for <del>4</del> 3 turns. Ignores [[:armor]]. __Creates [[:noise]] in a 4 tile radius.__ |
 +| ::: | <del>[[:items:shock_trap#shock_trap_iii|Shock Trap III]]</del> \\ Overloaded Shock Trap | <del>1000</del> \\ 800 | <del>Anarchy 4</del> \\ Anarchy 3 | <del>5 turn cooldown \\ 5 PWR</del> \\ 14 turn cooldown | Place on a door. Triggers when opened. [[:KO]] the target<del>s within 5 tile radius</del> for <del>5</del> 8 turns. <del>Ignores armor</del> 2 [[:armor#armor_piercing|armor piercing]]. __Creates [[:noise]] in a 4 tile radius.__ |
 +| ::: | Shock Trap Kit {{:mods:new_items_and_augments:niaa.png?nolink|}} | 750 | Anarchy 3 | 4 charges | Place on a door. Triggers when opened. [[:KO]] all targets within 2 tile radius for 3 turns. 1 [[:armor#armor_piercing|armor piercing]]. Creates [[:noise]] in a 4 tile radius. |
 +| ::: | Homemade Shock Trap {{:mods:new_items_and_augments:niaa.png?nolink|}} | 40 | --- | Single use | Place on a door. Triggers when opened. [[:KO]] the target for 3 turns. Creates [[:noise]] in a 4 tile radius. |
 +| {{:items:smoke_grenade.png?50|}} | [[:items:smoke_grenade|Smoke Grenade]] | 300 | --- | <del>Single use</del> \\ 1 ammo \\ reloadable | When thrown, creates a cloud of smoke in a 3 tile radius which acts as [[:cover#tall_cover|tall cover]]. |
 +| {{:items:stim.png?50|}} | <del>[[:items:stim|Stim I]]</del> \\ Burst Stim | <del>400</del> \\ 800 | <del>Speed 2</del> \\ --- | <del>9 turn cooldown</del> \\ 4 turn cooldown | Gives an agent +4 [[:AP]]. |
 +| ::: | <del>[[:items:stim|Stim II]]</del> \\ Stim | <del>800</del> \\ 750 | <del>Speed 3</del> \\ --- | 7 turn cooldown | Gives an agent <del>+6</del> +8 [[:AP]]. |
 +| ::: | <del>[[:items:stim|Stim IV]]</del> {{:icon:contingency_plan.png?nolink|}} \\ Marathon Stim | <del>1400</del> \\ 700 | <del>Speed 4</del> \\ --- | <del>4 turn cooldown \\ 1 charge</del> \\ 10 turn cooldown | Gives an agent <del>+10</del> +12 [[:AP]] <del>and unlimited attacks this turn.</del> |
 +| ::: | Adrenaline Syringe {{:mods:new_items_and_augments:niaa.png?nolink|}} | 40 | --- | Single use | Gives an agent +6 [[:AP]]. |
 +| {{:mods:new_items_and_augments:icon-item_combat_stim.png?50|}} | <del>[[:items:stim|Stim III]]</del> \\ Combat Stim | <del>1000</del> \\ 300 | <del>Speed 4</del> \\ --- | 4 turn cooldown | <del>Gives an agent +8 [[:AP]] and restores their attack for this turn.</del> __Adds 1 [[:attack]] action this turn.__ |
 +| ::: | Mil-Stim {{:mods:new_items_and_augments:niaa.png?nolink|}} | 500 | --- | 8 turn cooldown | Adds 3 [[:attack]] actions this turn. |
 +| {{:mods:new_items_and_augments:icon-item_credit_chip.png?50|}} | Wallet {{:mods:new_items_and_augments:niaa.png?nolink|}} | 100 | --- | --- | Throw on the ground. When [[:guard]] spots it, he will become distracted and will [[:guard_behaviour#investigate]] it. |
 +</WRAP>
 ---- ----
  
 ====== Weapons ====== ====== Weapons ======
  
-New augment marked with {{:mods:new_items_and_augments:niaa.png?nolink|}} \\ +  * Dermal Armor - a trait that makes the user potentialy survive a lethal hitThink of Dermal Armor as additional "HP". All units by default have 1 HP (with exception of the [[:mainframe_devices:turret|K&O Turret]] which has 2)with Dermal Armor values adding to it. Most lethal weapons deal 1 HP damage.
-DLC augment marked with {{:icon:contingency_plan.png?nolink|}} \\ +
-[1Original value followed by newif changed.\\+
  
-^ Icon ^ Name ^ Value [1] \\ ([[:credits|CR]]) ^ Damage ^ Cooldown \\ Charges \\ Ammo ^ Description ^ +==== Melee ==== 
-      |+ 
 +New weapon marked with {{:mods:new_items_and_augments:niaa.png?nolink|}} \\ 
 +DLC weapon marked with {{:icon:contingency_plan.png?nolink|}} \\ 
 +<del>Old effect</del>, __additional effect__\\ 
 + 
 +<WRAP bigtable> 
 +^ Icon ^ Name ^ Value \\ ([[:credits|CR]]) ^ Cost to use ^ Damage ^ Armor Piercing ^ Other ^ 
 +| {{:mods:new_items_and_augments:icon-item_pheonix_injector.png?50|}} | Monofilament Baton I {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1200 | 5 turn cooldown \\ charge (max 2) | 1 Lethal | - | 2 Noise radius | 
 +| ::: | Monofilament Baton II {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1400 | 6 turn cooldown \\ 1 charge (max 2) | 1 Lethal | 1 | 2 Noise radius | 
 +| ::: | Monofilament Baton III {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1600 | 7 turn cooldown \\ 1 charge (max 2) | 1 Lethal | 2 | 2 Noise radius | 
 +| ::: | Monofilament Baton IV {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1800 | 8 turn cooldown \\ 1 charge (max 2) | 1 Lethal | 3 | 2 Noise radius \\ Requires {{:icon:contingency_plan.png?nolink|}} [[:contingency_plan|Contingency Plan]] DLC | 
 +| {{:weapons:neural_disruptor.png?50|}} | [[:weapons:neural_disruptor|Neural Disruptor I]] | 500 | 3 turn cooldown | 2 KO | - | __Noise radius 2__ | 
 +| ::: | [[:weapons:neural_disruptor_ii| Neural Disruptor II]] | 700 | <del>3</del> 4 turn cooldown | <del>2</del> 3 KO | 1 | __Noise radius 2__ | 
 +| ::: | [[:weapons:neural_disruptor_iii|Neural Disruptor III]] | 900 | <del>4</del> 5 turn cooldown | <del>3</del> 4 KO | 2 | __Noise radius 2__ | 
 +| ::: | [[:weapons:neural_disruptor_iv|Neural Disruptor IV]] {{:icon:contingency_plan.png?nolink|}} | 1100 | <del>1 charge (max 1) \\ 4</del> 6 turn cooldown | <del>4</del> 5 KO | 3 | __Noise radius 2__ | 
 +| {{:weapons:thermal_disruptor.png?50|}} | [[:weapons:thermal_disruptor_i|Thermal Disruptor I]] {{:icon:contingency_plan.png?nolink|}} | 500 | <del>3 turn cooldown \\ 2</del> 4 PWR per armor \\ __1 charge (max 5)__ | 1 KO | 4 | __Noise radius 3\\ Starting charges 4__ | 
 +| ::: | [[:weapons:thermal_disruptor_ii|Thermal Disruptor II]] {{:icon:contingency_plan.png?nolink|}} | 700 | <del>3 turn cooldown \\ 2</del> 3 PWR per armor \\ __1 charge (max 5)__ | 2 KO | 4 | __Noise radius 3\\ Starting charges 3__ | 
 +| ::: | [[:weapons:thermal_disruptor_iii|Thermal Disruptor III]] {{:icon:contingency_plan.png?nolink|}} | 900 | <del>4 turn cooldown</del> \\ 2 PWR per armor \\ __1 charge (max 5)__ | 3 KO | 4 | __Noise radius 3\\ Starting charges 2__ | 
 +| ::: | [[:weapons:thermal_disruptor_iv|Thermal Disruptor IV]] {{:icon:contingency_plan.png?nolink|}} | 1100 | <del>4 turn cooldown</del> \\ 1 PWR per armor \\ 1 charge (max <del>1</del> 5) | 4 KO | 4 | __Noise radius 3\\ Starting charges 1__ | 
 +| {{:mods:new_items_and_augments:icon-item_defiblance.png?50|}} | Volt Baton I {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1000 | 4 PWR \\ 2 charges | 1 Lethal | - | - | 
 +| ::: | Volt Baton II {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1200 | 5 PWR \\ 2 charges | 1 Lethal | 1 | - | 
 +| ::: | Volt Baton III {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1400 | 6 PWR \\ 2 charges | 1 Lethal | 2 | - | 
 +| ::: | Volt Baton IV {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1600 | 7 PWR \\ 2 charges | 1 Lethal | 3 | Requires {{:icon:contingency_plan.png?nolink|}} [[:contingency_plan|Contingency Plan]] DLC | 
 +| {{:weapons:volt_disruptor.png?50|}} | [[:weapons:volt_disruptor_i|Volt Disruptor I]] | 500 | 3 PWR | 2 KO | - | No changes compared to stock version - included for comparison. | 
 +| ::: | [[:weapons:volt_disruptor_ii|Volt Disruptor II]] | 700 | 4 PWR | <del>2</del> 3 KO | 1 | - | 
 +| ::: | [[:weapons:volt_disruptor_iii|Volt Disruptor III]] | 900 | 5 PWR | <del>3</del> 4 KO | 2 | - | 
 +| ::: | [[:weapons:volt_disruptor_iv|Volt Disruptor IV]] {{:icon:contingency_plan.png?nolink|}} | 1100 | <del> 1 charge (max 1)\\ 5</del> 6 PWR | <del>4</del> 5 KO | 3 | - | 
 +</WRAP> 
 + 
 +==== Ranged ==== 
 + 
 +New weapon marked with {{:mods:new_items_and_augments:niaa.png?nolink|}} \\ 
 +DLC weapon marked with {{:icon:contingency_plan.png?nolink|}} \\ 
 +<del>Old effect</del>, __additional effect__\\ 
 + 
 +<WRAP bigtable> 
 +^ Icon ^ Name ^ Value \\ ([[:credits|CR]]) ^ Cost to use ^ Damage ^ Armor Piercing ^ Other ^ 
 +| {{:weapons:dart.png?50|}} | [[:weapons:biogenic_dart|Biogenic D.A.R.T.]] | <del>1200</del> \\ 700 | 7 turn cooldown | 2 KO | <del>2</del> 0 | - | 
 +| {{:weapons:rifle.png?50|}} | [[:weapons:cooker|Cooker]] | 700 | 1 ammo (max 1) | <del>1</del> 2 Lethal | 1 | __Noise radius 8__ | 
 +| {{:mods:new_items_and_augments:icon-weapon_corporate_sidearm.png?50|}} | Corporate Sidearm {{:mods:new_items_and_augments:niaa.png?nolink|}} | 600 | 1 ammo (max 2) | 2 KO \\ OR \\ 1 Lethal | - | Toggle between KO and Lethal damage. \\ Noise radius 6 | 
 +{{:mods:new_items_and_augments:icon-weapon_dart_rifle.png?50|}} [[:weapons:drilling_dart|Drilling D.A.R.T.]] 950 1 ammo (max 2) <del>3</del> 4 KO | 1 | __Noise radius 5__ | 
 +| {{:mods:new_items_and_augments:icon-weapon_emp_dart.png?50|}} | EMP D.A.R.T {{:mods:new_items_and_augments:niaa.png?nolink|}} | 700 | 1 ammo (max 3) | 2 KO \\ OR \\ 3 turn [[:EMP]] | 0 (KO) \\ OR \\ 2 (EMP) | Toggle between KO and EMP damage. \\ Noise radius 2 | 
 +| {{:weapons:pistol.png?50|}} | EMP Pistol {{:mods:new_items_and_augments:niaa.png?nolink|}} | 450 | 1 ammo (max 7) | 2 turn [[:EMP]] | - | Noise radius 6 | 
 +| {{:weapons:rifle.png?50|}} | EMP Rifle {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1200 | 1 ammo (max 2) | 6 turn [[:EMP]] | 2 | Noise radius 7 | 
 +| {{:weapons:flurry_gun.png?50|}} | [[:weapons:flurry_gun|Flurry Gun]] | 1250 | 4 PWR | 1 Lethal | 2 | __Noise radius 9__ | 
 +| {{:weapons:rifle.png?50|}} | Gamma Beam Generator {{:mods:new_items_and_augments:niaa.png?nolink|}} | 2400 | 15 turn cooldown | 1 Lethal | 1 | Ignores Line-of-Sight obstructions. \\ Noise radius 11 | 
 +| {{:weapons:rifle.png?50|}} | Gamma Pulse Rifle {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1800 | 1 ammo (max 3) | 1 Lethal | 2 | Ignores Line-of-Sight obstructions. \\ Cannot be reloaded. \\ Noise radius 8 | 
 +| {{:weapons:pistol.png?50|}} | [[:weapons:hand_cannon|Hand Cannon]] | 900 | 1 ammo (max 3) | 1 Lethal | - | __Noise radius 6__ | 
 +| {{:weapons:rifle.png?50|}} | [[:weapons:k_o_s_lance_rifle|K&O Lance Rifle]] {{:icon:contingency_plan.png?nolink|}} | 1500 | <del>1</del> 2 ammo (max <del>1</del> 2) | 1 Lethal | <del>5</del> Ignore | <del>[[:encumbered|Encumbers]] whoever carries it with a -2 [[:AP]] penalty.</del> \\ __Noise radius 11__ | 
 +| {{:mods:new_items_and_augments:icon-weapon_dart_rifle.png?50|}} | [[:weapons:mono_molecular_rail_gun|Mono Molecular Rail Gun]] {{:icon:contingency_plan.png?nolink|}} | 1200 | <del>1</del> 2 ammo (max 2) | <del>5</del> 2 KO | <del>4</del> Ignore | <del>[[:encumbered|Encumbers]] whoever carries it with a -2 [[:AP]] penalty.</del> \\ __Noise radius 8__ | 
 +| {{:weapons:dart.png?50|}} | [[:weapons:neural_dart|Neural D.A.R.T.]] | <del>450</del> \\ 600 | 1 ammo (max 2) | 2 KO | - | __Noise radius 2 \\ 6 KO damage when target is closer than 4 tiles of distance__ | 
 +| {{:mods:new_items_and_augments:icon-weapon_dart_rifle.png?50|}} | Piercing D.A.R.T. {{:mods:new_items_and_augments:niaa.png?nolink|}} | 950 | 1 ammo (max 1) | 3 KO | 2 | Noise radius 6 | 
 +| {{:weapons:tag_pistol.png?50|}} | Ping Pistol {{:mods:new_items_and_augments:niaa.png?nolink|}} | 100 | 3 turn cooldown | - | Ignore | Interrupts [[:guard]] patrol when used on [[:attack#overwatch]]. | 
 +| {{:weapons:pistol.png?50|}} | [[:weapons:plasma_gun|Plasma Gun]] | 300 | 1 ammo (max 1) | 1 Lethal | - | No changes compared to stock version - included for comparison. | 
 +| {{:weapons:dart.png?50|}} | [[:weapons:riot_dart|Riot D.A.R.T.]] | 900 | 1 ammo (max <del>3</del> 5) | 2 KO | - | __Noise radius 3__ | 
 +| {{:mods:new_items_and_augments:icon-weapon_dart_rifle.png?50|}} | Sniper D.A.R.T. {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1100 | 1 ammo (max 2) | 2 KO | 1 | Noise radius 2 \\ 6 KO damage when target is further than 7 tiles of distance. | 
 +| {{:weapons:rifle.png?50|}} | X-Ray Rifle {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1000 | 1 ammo (max 1) | 1 Lethal | - | Ignores Line-of-Sight obstructions. \\ Noise radius 8 | 
 +</WRAP>
mods/new_items_and_augments/content.1677009748.txt.gz · Last modified: 2023/02/21 20:02 by wodzu_93