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mods:new_items_and_augments:content

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Table of Contents

Augments

New augment marked with
DLC augment marked with
[1] Original value followed by new, if changed.
[2] Old effect, additional effect.

Icon Name Value [1]
(CR)
Description [2]
Charged Actuators 1100 Use at a Console to charge this augment, up to 3 charges. Each charge adds 1 KO damage to melee attacks. Resets on melee attack. Reboots Console for (8 - STRENGTH skill) turns.
Charged Crypto Hasher 1100 Use at a Console to increase credits in all closed safes by (10 * ANARCHY skill) CR. Permanently shuts down Console used.
Charged Servo 1100 Use at a Console to gain 6 AP. Reboots Console for (8 - SPEED skill) turns.
Charged Telemeter 1100 Use at a Console to hack object with highest firewall and break 5 firewalls. Reboots Console for (8 - HACKING skill) turns.
Cryptology Brain Chip 400
450
Sets the agent's Hacking skill level to 3. The skill cannot be upgraded further.
+2 PWR per Console hijack.
Crypto Miner 600 Gain 2 Hash Keys each alarm level.

NOTE: Only available when playing with Programs Extended's Counterintelligence AI feature.
D.A.R.T. Bio Reactor 800 +2 KO damage to ranged KO weapons.
D.A.R.T. Translocator 300 User can teleport to any target KO'd by a ranged weapon for 3 PWR. 4 turn cooldown.
Dermal Armor 450 Blocks gunfire by adding 2 layers of armor. Effectiveness depends on opponent's weapon. Damaged armor will be repaired between missions.
Distributed Processing 650
300
Gain +1 PWR with a 50% chance at the start of each turn.
Gain 1 PWR every 2 turns.
Footfall Dampener 300 Reduces noise radius made while sprinting by 3.
Hostage Monitor 300 Guards won't shoot while user is holding a KO'd guard. User must be facing directly opposite to a guard. Does not work on Enforcers.
Gel Injectors 600
1200
The agent's base AP is increased by 3 (MAX ALARM LEVEL / 2), but reduces by 1 0.5 per alarm level. AP decrease capped at max alarm level.
Kinesiology Brain Chip 400
450
Sets the agent's Speed skill level to 3. The skill cannot be upgraded further.
+3 AP when sprinting.
Legerdemain Brain Chip 400
450
Sets the agent's Anarchy skill level to 3. The skill cannot be upgraded further.
Grants user an extra attack.
Manual Override 800 Break 2 firewalls on adjacent device. Uses attack.
Net Downlink 650
750
Gives +2 +1 AP whenever a device is hacked, up to a maximum of +6 AP per turn.
Pheromone Filter 550 Gives +2 +3 AP whenever a guard wakes up.
Physiology Brain Chip 400
450
Sets the agent's Strength skill level to 3. The skill cannot be upgraded further.
Allows for breaking doors, KO unarmored guards on opposite side for 1 turn. Can be used in place of melee weapon, with exception of melee Ambush (4 turn KO, 3 turn cooldown, no armor piercing).
Reactive Myomer 500
800
The agent's base AP is reduced by 2, but increases by 1 0.5 per alarm level. AP increase capped at max alarm level.
Scanner Mesh 1600 Passively reveals area around the agent in 5 tile radius.
Shielding Rig 650 Grants ability to generate a layer of shielding for 8 PWR. Absorbs 1 shot per shield layer. Max 2 layers.
Skeletal Suspension 300 Improves the speed of dragging. +3 AP when picking up a body ( 2 turn cooldown ).
Subdermal Cloak 400 Renders the agent invisible for one turn at a cost of 5 3 PWR, whenever they use a stim item.
Subdermal Cloak Projector 750 Renders the user invisible for 5 PWR, unless they attack. Cannot cloak while sighted. Drains 4 PWR each consecutive turn of being active. 3 turn cooldown.
Subdermal D.A.R.T. Pocket 1100 Reloads 1 ammo of any ranged KO weapon. Used automatically when that weapon is fired. Augment refils itself between missions.
Subdermal Power Bank 1200 Allows to convert PWR to item charges. Toggle ON, the use item's RECHARGE ability to restore all charges for 8 PWR.
Wireless Mainframe Interferer 800 At the start of the turn, breaks 1 firewall on all mainframe_devices in 3 tile radius.

Items

New augment marked with
DLC augment marked with
[1] Original value followed by new, if changed.

Icon Name Value [1]
(CR)
Cooldown
Charges
Ammo
Description

Weapons

New augment marked with
DLC augment marked with
[1] Original value followed by new, if changed.

Icon Name Value [1]
(CR)
Damage Cooldown
Charges
Ammo
Description
mods/new_items_and_augments/content.1677009748.txt.gz · Last modified: 2023/02/21 20:02 by wodzu_93