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peeking [2021/01/11 02:29] – Try to describe noticed tiles during guard peeking qoalapeeking [2023/05/09 00:19] (current) – "They will open doors before peeking, if they are in front of them." miteusz
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 This [[:vision]] lasts until the agent moves (or is [[:KO|KOed]] or [[:lethal_damage|lethally wounded]]); it will not automatically go away during the [[:corporation]] turn, nor will it be reduced if a door is closed after the peek. This means that it is possible to scout [[:guard_behaviour#patrolling|patrols]] in adjacent rooms by opening the [[:door]], peeking, then closing it again, and not moving the agent again that turn. This [[:vision]] lasts until the agent moves (or is [[:KO|KOed]] or [[:lethal_damage|lethally wounded]]); it will not automatically go away during the [[:corporation]] turn, nor will it be reduced if a door is closed after the peek. This means that it is possible to scout [[:guard_behaviour#patrolling|patrols]] in adjacent rooms by opening the [[:door]], peeking, then closing it again, and not moving the agent again that turn.
  
-[[:Agents]] will never be seen by peeking, and the direction the agent is facing does not matter. Peeking is particularly important in [[:modes:Expert Plus]] mode, where danger zones are hidden, and moving agents through doors or around hard corners can result in them being seen by a [[:guard]] or [[:mainframe_devices:security cameras|camera]] that was previously hidden. Conversely, if an [[:agent]] peeks, you can see anything that would see that [[:agent]] on adjacent tiles.+[[:Agents]] will never be seen by peeking (unless they peek from a tile watched by a security camera), and the direction the agent is facing does not matter. Peeking is particularly important in [[:modes:Expert Plus]] mode, where danger zones are hidden, and moving agents through doors or around hard corners can result in them being seen by a [[:guard]] or [[:mainframe_devices:security cameras|camera]] that was previously hidden. Conversely, if an [[:agent]] peeks, you can see anything that would see that [[:agent]] on adjacent tiles.
  
 ===== Peeking by guards ===== ===== Peeking by guards =====
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 > //We're investigating the scene! // \\ ---[[:guards|A guard]] > //We're investigating the scene! // \\ ---[[:guards|A guard]]
  
-Human [[:guards]] peek once they have reached an [[:guard_behaviour#interest point]]. When they peek, all their [[:vision]] cone becomes primary vision, and they turn 45° to the right, then to the left. This means that a guard with a standard 45° primary [[:vision]] cone and 90° secondary [[:vision]] cone will see a total of 180° when peeking. [[:Guards]] always look right before looking left, in case multiple suspicious things are in the room.+Human [[:guards]] peek once they have reached an [[:guard_behaviour#interest point]]. They will open doors before peeking, if they are in front of them. When they peek, all their [[:vision]] cone becomes primary vision, and they turn 45° to the right, then to the left. This means that a guard with a standard 45° primary [[:vision]] cone and 90° secondary [[:vision]] cone will see a total of 180° when peeking. [[:Guards]] always look right before looking left, in case multiple suspicious things are in the room.
  
 [[:Guards]] will also [[:guard_behaviour#interest point|notice]] [[:agents]] that they could see if they were one tile further in the direction they are facing (but cannot from their current tile, due to [[:cover]]), provided the tile in front of them is not a tile providing [[:cover#hard cover]] or [[:cover#tall cover]]. If they [[:guard_behaviour#interest point|notice]] an agent, they will not investigate that tile until their next turn. [[:Guards]] will also [[:guard_behaviour#interest point|notice]] [[:agents]] that they could see if they were one tile further in the direction they are facing (but cannot from their current tile, due to [[:cover]]), provided the tile in front of them is not a tile providing [[:cover#hard cover]] or [[:cover#tall cover]]. If they [[:guard_behaviour#interest point|notice]] an agent, they will not investigate that tile until their next turn.
peeking.1610332198.txt.gz · Last modified: 2021/01/11 02:29 by qoala