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peeking [2023/02/17 14:43] – "(unless they peek from a tile watched by a security camera)" miteusz | peeking [2023/05/09 00:19] (current) – "They will open doors before peeking, if they are in front of them." miteusz |
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> //We're investigating the scene! // \\ ---[[:guards|A guard]] | > //We're investigating the scene! // \\ ---[[:guards|A guard]] |
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Human [[:guards]] peek once they have reached an [[:guard_behaviour#interest point]]. When they peek, all their [[:vision]] cone becomes primary vision, and they turn 45° to the right, then to the left. This means that a guard with a standard 45° primary [[:vision]] cone and 90° secondary [[:vision]] cone will see a total of 180° when peeking. [[:Guards]] always look right before looking left, in case multiple suspicious things are in the room. | Human [[:guards]] peek once they have reached an [[:guard_behaviour#interest point]]. They will open doors before peeking, if they are in front of them. When they peek, all their [[:vision]] cone becomes primary vision, and they turn 45° to the right, then to the left. This means that a guard with a standard 45° primary [[:vision]] cone and 90° secondary [[:vision]] cone will see a total of 180° when peeking. [[:Guards]] always look right before looking left, in case multiple suspicious things are in the room. |
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[[:Guards]] will also [[:guard_behaviour#interest point|notice]] [[:agents]] that they could see if they were one tile further in the direction they are facing (but cannot from their current tile, due to [[:cover]]), provided the tile in front of them is not a tile providing [[:cover#hard cover]] or [[:cover#tall cover]]. If they [[:guard_behaviour#interest point|notice]] an agent, they will not investigate that tile until their next turn. | [[:Guards]] will also [[:guard_behaviour#interest point|notice]] [[:agents]] that they could see if they were one tile further in the direction they are facing (but cannot from their current tile, due to [[:cover]]), provided the tile in front of them is not a tile providing [[:cover#hard cover]] or [[:cover#tall cover]]. If they [[:guard_behaviour#interest point|notice]] an agent, they will not investigate that tile until their next turn. |