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programs:wildfire [2020/05/11 23:05] – [Strategy] andrew | programs:wildfire [2020/06/16 00:29] (current) – andrew |
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[{{ wildfire.png|Wildfire program icon}}] | [{{ wildfire.png|Wildfire program icon}}] |
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**Wildfire** is an active [[:programs:#generators|generator program]] which, when used, generates +5 [[:PWR]] but also raises the [[:firewalls]] on all unhacked [[:mainframe devices:]] by 1. It has a cooldown of 1 turn. Wildfire can be bought from some [[:mainframe devices:Server Terminals]] for 400 [[:credits]]. | **Wildfire** is an active [[generator|generator program]] which, when used, generates +5 [[:PWR]] but also raises the [[:firewalls]] on all unhacked [[:mainframe devices:]] by 1. It has a cooldown of 1 turn. Wildfire can be bought from some [[:mainframe devices:Server Terminals]] for 400 [[:credits]]. |
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===== Strategy ===== | ===== Strategy ===== |
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Wildfire can generate more PWR per turn than any other generator program. However, the downside of raising firewalls is severe; in practice, Wildfire generates +5 PWR minus the cost of hacking the extra firewalls. Good [[:programs:#breakers]] typically hack in the range of 1--1.5 PWR per firewall, so if there are still 3--5 or more devices you want to hack, then Wildfire is not doing much for you. For this reason, Wildfire is usually considered too situational to be a generally good program. | Wildfire can generate more PWR per turn than any other generator program. However, the downside of raising firewalls is severe; in practice, Wildfire generates +5 PWR minus the cost of hacking the extra firewalls. Efficient [[:programs:#breakers]] typically hack in the range of 1--1.5 PWR per firewall, so if there are still 3--5 or more devices you want to hack, then Wildfire is not doing much for you. For this reason, Wildfire is usually considered too situational to be a generally good program. |
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If you do install Wildfire, you will want to save it for late in the mission when there are only a few devices left to hack; in that case, the immediate +5 PWR can be just what you need in an emergency. Once you have hacked everything in the facility, Wildfire generates +5 PWR per turn with no downside. This much PWR lets you go berserk with a [[:weapons:Volt Disruptor#Volt Disruptor III]] or a [[:weapons:Flurry Gun]] with infinite [[:attacks]] per turn from [[:items:stim#Stim IV]]; or you could use it to easily complete the [[:missions:Power Relay Station]] side-mission. | If you do install Wildfire, you will want to save it for late in the mission when there are only a few devices left to hack; in that case, the immediate +5 PWR can be just what you need in an emergency. Once you have hacked everything in the facility, Wildfire generates +5 PWR per turn with no downside. This much PWR lets you go berserk with a [[:weapons:Volt Disruptor III]] or a [[:weapons:Flurry Gun]] with infinite [[:attacks]] per turn from [[:items:Stim IV]]; or you could use it to easily complete the [[:missions:Power Relay Station]] side-mission. |
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Wildfire's firewall-raising can be mitigated using [[:items:EMP Packs]] or [[:agents:Dr. Xu]]'s [[:augments:Subdermal Tools]] to loot [[:mainframe devices:corporate safe|safes]] without hacking their firewalls. Wildfire can also be paired with [[Oracle]] to hack [[:mainframe devices:Security Cameras]] regardless of their firewalls, and occasionally helps to get a device to the right number of firewalls for [[Wrench]] to be used. | Wildfire's firewall-raising can be mitigated using [[:items:EMP Packs]] or [[:agents:Dr. Xu]]'s [[:augments:Subdermal Tools]] to loot [[:mainframe devices:corporate safe|safes]] without breaking their firewalls. Wildfire can also be paired with [[Oracle]] to hack [[:mainframe devices:Security Cameras]] regardless of their firewalls, and occasionally helps to get devices to the right number of firewalls for a [[Wrench]] to be used. |
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