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rebooting [2020/07/02 04:15] – turtlingherd | rebooting [2023/02/03 20:38] (current) – "If a device infected with [[:programs:Parasite]] is rebooted by [[:items:EMP Packs]], Parasite program remains active and it is still breaking device's firewalls during rebooting." miteusz |
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====== Rebooting ====== | ====== Rebooting ====== |
| [{{ rebooting.png|An [[:guards:Akuma 2.0]] and a [[:mainframe_devices:Corporate Safe]] that are rebooting, as shown in [[:incognita#Incognita View]]. Note that rebooting drones are animated with Z's, just like [[:KO|KOed]] guards.}}] |
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[[:Mainframe devices:]] can be **rebooted** for various reasons. While a device is rebooting, it is temporarily disabled, and a "reboot timer" is visible in the [[:Incognita#Incognita view]] showing the number of turns until the device finishes rebooting. | [[:Mainframe devices:]] can be **rebooted** for various reasons. While a device is rebooting, it is temporarily disabled, and a "reboot timer" is visible in the [[:Incognita#Incognita view]] showing the number of turns until the device finishes rebooting. |
| Upon being [[#recaptured]] | 1 | | | Upon being [[#recaptured]] | 1 | |
| [[:guards#Drones]] after being hacked | 2* | | | [[:guards#Drones]] after being hacked | 2* | |
| | Being hit by a [[:items:Shock Trap]] (Drones only) | 2 | |
| [[:programs:Fool]] | 1 | | | [[:programs:Fool]] | 1 | |
| [[:mainframe_devices:emitters#Infrared Panel]] walked through | 1 | | | [[:mainframe_devices:emitters#Infrared Panel]] walked through | 1 | |
| [[:mainframe_devices:emitters#Laser Panel]] activated by agency to kill guard(s) | 6 | | | [[:mainframe_devices:emitters#Laser Panel]] after killing | 6 | |
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* Note that [[:guards#drones]] cease to be controlled at the beginning of the agency turn, and before drones have their reboot timer lowered at the beginning of the agency turn. This means that unless the [[:guards#drone]] is immediately [[:pinning|pinned]] because it was on the same tile as an [[:agent]] or [[:guard]] when it ceases to be controlled, its reboot timer will be 1 when it can first be observed. | * Note that [[:guards#drones]] cease to be controlled at the beginning of the agency turn, and before drones have their reboot timer lowered at the beginning of the agency turn. This means that unless the [[:guards#drone]] is immediately [[:pinning|pinned]] because it was on the same tile as an [[:agent]] or [[:guard]] when it ceased to be controlled, its reboot timer will be 1 when it can first be observed. |
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Note that [[:items:EMP Packs]] detonate after devices have their reboot timers lowered at the beginning of the [[:corporation]]'s turn, so their counter will not immediately decrement after being hit by the EMP blast. (It also means that devices such as [[:mainframe_devices:Security Cameras]] and [[:mainframe_devices:Emitters]] with a reboot timer of 1 will briefly turn on before getting hit by the [[:items:EMP Pack]]). | Note that [[:items:EMP Packs]] detonate after devices have their reboot timers lowered at the beginning of the [[:corporation]]'s turn, so their counter will not immediately decrement after being hit by the EMP blast. (It also means that devices such as [[:mainframe_devices:Security Cameras]] and [[:mainframe_devices:Emitters]] with a reboot timer of 1 will briefly turn on before getting hit by the [[:items:EMP Pack]]). |
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| If a device infected with [[:programs:Parasite]] is rebooted by [[:items:EMP Packs]], Parasite program remains active and it is still breaking device's firewalls during rebooting. |
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===== Recapturing ===== | ===== Recapturing ===== |