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rebooting [2020/08/14 22:11] – turtlingherd | rebooting [2023/02/03 20:38] (current) – "If a device infected with [[:programs:Parasite]] is rebooted by [[:items:EMP Packs]], Parasite program remains active and it is still breaking device's firewalls during rebooting." miteusz |
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====== Rebooting ====== | ====== Rebooting ====== |
[{{ rebooting.png|An [[:guards:Akuma 2.0]] and a [[:mainframe_devices:Corporate Safe]] that are rebooting, as shown in [[:incognita#Incognita View]]}}] | [{{ rebooting.png|An [[:guards:Akuma 2.0]] and a [[:mainframe_devices:Corporate Safe]] that are rebooting, as shown in [[:incognita#Incognita View]]. Note that rebooting drones are animated with Z's, just like [[:KO|KOed]] guards.}}] |
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Note that [[:items:EMP Packs]] detonate after devices have their reboot timers lowered at the beginning of the [[:corporation]]'s turn, so their counter will not immediately decrement after being hit by the EMP blast. (It also means that devices such as [[:mainframe_devices:Security Cameras]] and [[:mainframe_devices:Emitters]] with a reboot timer of 1 will briefly turn on before getting hit by the [[:items:EMP Pack]]). | Note that [[:items:EMP Packs]] detonate after devices have their reboot timers lowered at the beginning of the [[:corporation]]'s turn, so their counter will not immediately decrement after being hit by the EMP blast. (It also means that devices such as [[:mainframe_devices:Security Cameras]] and [[:mainframe_devices:Emitters]] with a reboot timer of 1 will briefly turn on before getting hit by the [[:items:EMP Pack]]). |
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| If a device infected with [[:programs:Parasite]] is rebooted by [[:items:EMP Packs]], Parasite program remains active and it is still breaking device's firewalls during rebooting. |
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===== Recapturing ===== | ===== Recapturing ===== |