User Tools

Site Tools


vision

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
vision [2020/07/15 20:28] turtlingherdvision [2020/07/20 00:43] (current) turtlingherd
Line 9: Line 9:
 A tile is visible to an entity if it has vision on at least 45% of its [[wp>area]]. A tile is visible to an entity if it has vision on at least 45% of its [[wp>area]].
 ===== Agency vision ===== ===== Agency vision =====
 +[{{ vision:unrevealed.png|An unrevealed tile - anything could be here.}}]
 +[{{ vision:revealed.png|This tile is now revealed because [[:agents:Prism]] sees it. Even though not all of its area is in Prism's vision (as indicated by the shadowy corner), enough of it is that the tile is considered seen and has been revealed, including the wall that's fully in the shadow.}}]
 +[{{ vision:not_seen.png|This tile is still revealed, but is no longer seen, as indicated by it being in shadow. There are guaranteed to be no stationary objects there, but a [[:guard]] could be here.}}]
  
-When an agency-controlled unit has vision on a tile, that tile is permanently revealed to the player. Any stationary objects on that tile are permanently revealed to the player, including [[:mainframe devices]], as well as adjacent walls and doors (or lack thereof), even if the agency-controlled unit does not have vision on the side of the tile where the door or wall is.+When an agency-controlled unit has vision on a tile for the first time, that tile is permanently revealed to the player. Any stationary objects on that tile are permanently revealed to the player, including [[:mainframe devices]], as well as adjacent walls and doors (or lack thereof), even if the agency-controlled unit does not have vision on the side of the tile where the door or wall is. If a tile is revealed, then adjacent tiles, if not revealed and not blocked by a wall, will show a white square to indicate that there is a tile there.
  
-[[:Guards]] on revealed tiles are also revealed to the player. However, they will disappear once the agency no longer currently has vision on them (though red ghosts will remain to mark their position for the rest of the turn). Tiles that have been revealed but where the agency does not currently have vision will be shaded darker and with less color than tiles where the agency currently has vision, and these tiles may have guards on them that are not shown.+[[:Guards]] on tiles in agency vision are also revealed to the player. However, they will disappear once the agency no longer currently has vision on them (though red ghosts will remain to mark their last known position for the rest of the turn). Tiles that have been revealed but where the agency does not currently have vision will be shaded darker and with less color than tiles where the agency currently has vision, and these tiles may have guards on them that are not shown.
  
 On difficulties below [[:modes:Expert Plus]] or on [[:modes:Custom]] settings with "Show danger zones" enabled, tiles that the agency has vision on will also show the player all corporate vision on that tile (including the boundaries of guard vision cones), and when highlighted will tell the player that it is "Watched", meaning a corporate entity has [[#primary vision]] on that tile, "Noticed", meaning a corporate entity has [[#peripherial vision]] on that tile, "Hidden", meaning the tile is in [[:cover#soft cover]] from all corporate entities that would otherwise see it, or none of those, meaning the tile isn't seen by any corporate entity. On difficulties below [[:modes:Expert Plus]] or on [[:modes:Custom]] settings with "Show danger zones" enabled, tiles that the agency has vision on will also show the player all corporate vision on that tile (including the boundaries of guard vision cones), and when highlighted will tell the player that it is "Watched", meaning a corporate entity has [[#primary vision]] on that tile, "Noticed", meaning a corporate entity has [[#peripherial vision]] on that tile, "Hidden", meaning the tile is in [[:cover#soft cover]] from all corporate entities that would otherwise see it, or none of those, meaning the tile isn't seen by any corporate entity.
Line 23: Line 26:
 ===== Corporate vision ===== ===== Corporate vision =====
  
 +Corporate vision makes the tiles seen trigger security responses whenever out-of-place things are on them, such as [[:agents]], rescued [[:Couriers]] or [[:Prisoners]], traitorous [[:guards#drones]] or [[:guards#turrets]], downed bodies, or suspicious [[:items]]. The response depends on what is seen, who is seeing it, and whether it is seen in [[#primary]] or [[#secondary]] vision.
 ==== Primary vision ==== ==== Primary vision ====
  
vision.1594844912.txt.gz · Last modified: by turtlingherd