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weapons:plasma_gun

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weapons:plasma_gun [2020/06/08 20:20] – created andrewweapons:plasma_gun [2020/06/21 17:04] (current) turtlingherd
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 > //Corporate HVAC systems detect the gunpowder in traditional firearms instantly, making them useless during infiltrations. Plasma weapons may have limited ammo and a high credit cost, but at least they don't broadcast your position to the entire facility when you take them out of your pocket.// > //Corporate HVAC systems detect the gunpowder in traditional firearms instantly, making them useless during infiltrations. Plasma weapons may have limited ammo and a high credit cost, but at least they don't broadcast your position to the entire facility when you take them out of your pocket.//
  
-{{tag>incomplete}}+A **Plasma Gun** is a [[:lethal damage|lethal]] [[:weapons:#ranged weapons|ranged weapon]], with no [[:armor]] piercing and no cooldown. A Plasma Gun uses ammo, with an ammo capacity of 1; it can be reloaded using a [[:items:Charge Pack]]. 
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 +Plasma Guns can be bought from some [[:mainframe devices:Nanofabricators]] for 300 [[:credits]]; additionally, [[:agents:Draco]] starts with one. 
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 +===== Hand Cannon ===== 
 +//Originally developed as a sidearm for government troops during the [[:lore:#Resource Wars]], the Hand Cannon has found a second life in the black markets of the post-government age.// 
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 +A **Hand Cannon** is an upgraded version of a Plasma Gun, with an increased ammo capacity of 3. Reloading it with a [[:items:Charge Pack]] restores its full ammo capacity. Hand Cannons can be bought from some [[:mainframe devices:Nanofabricators]] for 900 [[:credits]]; additionally, [[:agents:Archive Shalem 11]] starts with one. 
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weapons/plasma_gun.1591647615.txt.gz · Last modified: 2020/06/08 20:20 by andrew