PWR is surged into the target's armor in the form of heat, temporarily weakening it enough for the disruptor to do it's work.
Thermal Disruptors are non-lethal melee weapons able to pierce high armor levels. In addition to having cooldowns, Thermal Disruptors cost PWR proportional to the target's armor level; there is no PWR cost for attacking guards without armor. There are four “tiers” of Neural Disruptor that are generally available.
Thermal Disruptors are found in the Contingency Plan DLC.
| Damage | Armor piercing | PWR cost per armor | Cooldown | Availability | |
|---|---|---|---|---|---|
| Thermal Disruptor I | 1 KO | 2 | 2 | 3 turns | Buy from a Nanofabricator for 500 credits. |
| Thermal Disruptor II | 2 KO | 2 | 2 | 3 turns | Buy from a Nanofabricator for 700 credits. |
| Thermal Disruptor III | 3 KO | 3 | 2 | 4 turns | Buy from a Nanofabricator for 900 credits. Loot from a Security Dispatch. |
| Thermal Disruptor IV | 4 KO | 4 | 1 | 1 charge per mission, 4 turns | Buy from a Nanofabricator for 1100 credits. Loot from a Security Dispatch. |
Found in the Contingency Plan DLC.