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An advanced chemical solution is injected into micro piston fibers that rapidly amp the users mobility for a short time.
Reactive Myomer is an augment which reduces an agent's base AP by 2, and then raises it by 1 at each alarm level. The AP bonus is uncapped; it continues beyond alarm level 6, allowing the agent to reach arbitrarily high base AP.
Reactive Myomer is found in the Contingency Plan DLC. It is available from some Nanofabricators for 500 credits, or from some Augment Grafters.
If Reactive Myomer is installed during a mission, the agent's base AP is immediately decreased by 2, regardless of the current alarm level; the bonus only applies to alarm level changes which happen while Reactive Myomer is installed. Reactive Myomer is the “opposite” of Gel Injectors; if both are installed on the same agent, the combined effect of both augments is +1 base AP, with the alarm level penalty and bonus cancelling out. It is not possible to install Reactive Myomer more than once on the same agent.
Reactive Myomer's name is misspelled in the game as “Reactive Moyomer”.
Reactive Myomer can sometimes turn missions that would have have otherwise been total agency losses into wins since the bonus is uncapped; if the agent stays in the mission for a very long time while not being killed, their base AP can reach a point where they can get themselves out and drag any downed agents out in one turn. It's also quite strong in challenge runs where the alarm tracker rises more quickly than usual.
On the other hand, if the alarm level is not raised for other reasons, then it takes 15 turns before Reactive Myomer actually has a positive effect, and 25 turns before it has given you more AP than it has taken away over the course of the mission. While Reactive Myomer can get you out of bad situations, the loss of early AP for exploration can make those bad situations more likely to occur in the first place, and it can only save you if the agent with them is still standing.
Reactive Myomer will end up becoming an annoyance in late Endless mode, where a well-equipped team can beat most missions in just a few turns.