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items:holo_projection_mesh [2021/04/17 10:18] – [Diagonal camera bug] andrewitems:holo_projection_mesh [2023/02/27 21:29] (current) – [Maintaining the disguise] ,,The disgiuse does not break when Prism enters into some Emmiter.'' miteusz
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 > //An expensive piece of hardware commonly used in the Holovid industry. Often disdained like lip-syncing on a stage.// > //An expensive piece of hardware commonly used in the Holovid industry. Often disdained like lip-syncing on a stage.//
  
-The **Holo Projection Mesh** is a unique [[:item]] belonging to [[:agents:Archive Prism]], which she can use to disguise as a [[:guard]]. Activating the Holo Projection Mesh costs 2\ [[:PWR]], and then another 2\ PWR at the start of each player turn if it remains active. The Holo Projection Mesh can be manually deactivated, or otherwise it deactivates if there is not enough PWR at the start of the player's turn to keep it activated. The disguise also deactivates if Archive Prism is too close to a guard who sees through the disguise.+The **Holo Projection Mesh** is a unique [[:item]] belonging to [[:agents:Archive Prism]], which she can use to disguise as a [[:guard]]. Activating the Holo Projection Mesh costs 2\ [[:PWR]], and then another 2\ PWR at the start of each player turn if it remains active. The Holo Projection Mesh can be manually deactivated, or otherwise it deactivates if there is not enough PWR at the start of the player's turn to keep it activated. PWR for the active disguise is deducted after generator programs generate PWR, so it will not be deactivated if generator programs generate enough PWR to maintain it. The disguise also deactivates if Archive Prism is too close to a guard who sees through the disguise.
  
 The Holo Projection Mesh can only be used by Archive Prism, not any other agent. It has no cooldown; it can be activated and deactivated any number of times in the same turn, if the agency has enough PWR to do so. The Holo Projection Mesh has a resale value of 250\ [[:credits]]. The Holo Projection Mesh can only be used by Archive Prism, not any other agent. It has no cooldown; it can be activated and deactivated any number of times in the same turn, if the agency has enough PWR to do so. The Holo Projection Mesh has a resale value of 250\ [[:credits]].
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 ===== Maintaining the disguise ===== ===== Maintaining the disguise =====
  
 +The disguise can be activated even when sprinting is toggled on.
 +
 +The disgiuse does not break when Prism enters into some Emmiter.
 ===== When the disguise breaks ===== ===== When the disguise breaks =====
 +
 +The disguise breaks if Prism enters onto a tile which is adjacent either orthogonally or diagonally to some enemy and is in primary vision of this enemy (even if it results in Prism hiding behind a cover).
 +
 +The disguise breaks immediately if used in a primary vision of some enemy. It does not break if used in peripheral vision of some enemy.
 +
 +The disguise breaks if Prism sptints to another tile. In such case a disguise breaks before a movement. It does not break when sprinting is enabled without moving.
  
 ===== Known bugs ===== ===== Known bugs =====
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 If a [[:mainframe devices:Security Camera]] is [[:rebooting#recaptured]], it can break the Holo Projection Mesh's disguise as if it was a guard. This is because cameras lack an internal flag (call it the "AI-controlled" flag) marking them as corporation-controlled at the start of the mission, even though they are under the corporation's control. When they are recaptured after being [[:firewalls|hacked]], they gain the "AI-controlled" flag, even though they didn't have it previously. If a [[:mainframe devices:Security Camera]] is [[:rebooting#recaptured]], it can break the Holo Projection Mesh's disguise as if it was a guard. This is because cameras lack an internal flag (call it the "AI-controlled" flag) marking them as corporation-controlled at the start of the mission, even though they are under the corporation's control. When they are recaptured after being [[:firewalls|hacked]], they gain the "AI-controlled" flag, even though they didn't have it previously.
  
-This "AI-controlled" flag is how the game determines what is able to break the Holo Projection Mesh's disguise when Prism is next to them, which is why this bug exists. +This "AI-controlled" flag is how the game determines what is able to break the Holo Projection Mesh's disguise when Prism is next to them, which is why this bug exists. [[:rebooting#Recaptured]] [[:mainframe_devices:turrets]] can break the Holo Projection Mesh's disguise at close range for the same reason.
- +
-[[:rebooting#Recaptured]] [[:mainframe_devices:turrets]] can break the Holo Projection Mesh's disguise at close range for the same reason.+
  
 ==== Diagonal camera bug ==== ==== Diagonal camera bug ====
items/holo_projection_mesh.1618654688.txt.gz · Last modified: 2021/04/17 10:18 by andrew