An expensive piece of hardware commonly used in the Holovid industry. Often disdained like lip-syncing on a stage.
The Holo Projection Mesh is a unique item belonging to Archive Prism, which she can use to disguise as a guard. Activating the Holo Projection Mesh costs 2 PWR, and then another 2 PWR at the start of each player turn if it remains active. The Holo Projection Mesh can be manually deactivated, or otherwise it deactivates if there is not enough PWR at the start of the player's turn to keep it activated. The disguise also deactivates if Archive Prism is too close to a guard who sees through the disguise.
The Holo Projection Mesh can only be used by Archive Prism, not any other agent. It has no cooldown; it can be activated and deactivated any number of times in the same turn, if the agency has enough PWR to do so. The Holo Projection Mesh has a resale value of 250 credits.
The Holo Projection Mesh is mechanically one of the most complicated items in the game, and there are several known bugs or issues related to it. They are fixed in the Disguise Fix mod.
If a camera is recaptured, it can break the Holo Projection Mesh's disguise as if it was a guard. This is because cameras lack an internal flag (call it the “AI-controlled” flag) marking them as corporation-controlled at the start of the mission, even though they are under the corporation's control. When they are recaptured after being hacked, they gain the “AI-controlled” flag, even though they didn't have it previously.
This “AI-controlled” flag is how the game determines what is able to break the Holo Projection Mesh's disguise when Prism is next to them, which is why this bug exists.