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items:holo_projection_mesh

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  • 2023/02/27 21:29 items:holo_projection_mesh – [Maintaining the disguise] ,,The disgiuse does not break when Prism enters into some Emmiter.'' miteusz +66 B (current)
  • 2023/02/27 21:27 Show differences to current revisions items:holo_projection_mesh – [Maintaining the disguise] added ,,even'' miteusz +5 B
  • 2023/02/17 15:06 Show differences to current revisions items:holo_projection_mesh – [Maintaining the disguise] "The disguise can be activated when sprinting is toggled on." miteusz +60 B
  • 2023/02/17 15:04 Show differences to current revisions items:holo_projection_mesh – "PWR for the active disguise is deducted after [[generator|generator programs]] generate PWR, so it will not be deactivated if [[generator|generator programs]] generate enough PWR to maintain it." miteusz +167 B
  • 2023/02/17 14:52 Show differences to current revisions items:holo_projection_mesh – "In such case a disguise breaks before a movement." miteusz +50 B
  • 2023/02/13 20:58 Show differences to current revisions items:holo_projection_mesh – The disguise breaks if Prism sptints to another tile. It does not break when sprinting is enabled without moving. miteusz +115 B
  • 2023/02/13 20:35 Show differences to current revisions items:holo_projection_mesh – "It does not break if used in peripheral vision of some enemy." miteusz +62 B
  • 2023/02/13 20:34 Show differences to current revisions items:holo_projection_mesh – "The disguise breaks immediately if used in a primary vision of some enemy." miteusz +76 B
  • 2023/02/06 13:47 Show differences to current revisions items:holo_projection_mesh – "The disguise breaks if Prism enters onto a tile which is adjacent either orthogonally or diagonally to some enemy and is in primary vision of this enemy (even if it results in Prism hiding behind a cover)." miteusz -6 B
  • 2023/02/03 21:34 Show differences to current revisions items:holo_projection_mesh – " Disguise fails if Prism enters onto a tile which is in primary vision of some enemy and this tile is adjacent either sideways or diagonally to this enemy (even if it results in Prism hiding behind cover)." miteusz +213 B
  • 2021/04/17 10:19 Show differences to current revisions items:holo_projection_mesh – [Recaptured camera bug] andrew -1 B
  • 2021/04/17 10:18 Show differences to current revisions items:holo_projection_mesh – [Diagonal camera bug] andrew +2 B
  • 2021/04/17 10:17 Show differences to current revisions items:holo_projection_mesh – [Diagonal camera bug] andrew +2 B
  • 2021/04/09 02:21 Show differences to current revisions items:holo_projection_mesh – [Turning-in-place bug] andrew -14 B
  • 2021/04/09 02:21 Show differences to current revisions items:holo_projection_mesh andrew +6 B
  • 2021/04/09 02:21 Show differences to current revisions items:holo_projection_mesh andrew +1.7 KB
  • 2020/08/15 03:01 Show differences to current revisions items:holo_projection_mesh – [Recaptured camera bug] turtlingherd -5 B
  • 2020/08/15 02:59 Show differences to current revisions items:holo_projection_mesh – [Recaptured camera bug] turtlingherd +78 B
  • 2020/08/15 02:59 Show differences to current revisions items:holo_projection_mesh – [Recaptured camera bug] turtlingherd +438 B
  • 2020/08/13 19:42 Show differences to current revisions items:holo_projection_mesh – added description of recaptured camera bug magnificentophat +256 B
items/holo_projection_mesh.txt · Last modified: 2023/02/27 21:29 by miteusz