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items:holo_projection_mesh [2023/02/03 21:34] – " Disguise fails if Prism enters onto a tile which is in primary vision of some enemy and this tile is adjacent either sideways or diagonally to this enemy (even if it results in Prism hiding behind cover)." miteusz | items:holo_projection_mesh [2023/02/27 21:29] (current) – [Maintaining the disguise] ,,The disgiuse does not break when Prism enters into some Emmiter.'' miteusz | ||
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> //An expensive piece of hardware commonly used in the Holovid industry. Often disdained like lip-syncing on a stage.// | > //An expensive piece of hardware commonly used in the Holovid industry. Often disdained like lip-syncing on a stage.// | ||
- | The **Holo Projection Mesh** is a unique [[:item]] belonging to [[: | + | The **Holo Projection Mesh** is a unique [[:item]] belonging to [[: |
The Holo Projection Mesh can only be used by Archive Prism, not any other agent. It has no cooldown; it can be activated and deactivated any number of times in the same turn, if the agency has enough PWR to do so. The Holo Projection Mesh has a resale value of 250\ [[: | The Holo Projection Mesh can only be used by Archive Prism, not any other agent. It has no cooldown; it can be activated and deactivated any number of times in the same turn, if the agency has enough PWR to do so. The Holo Projection Mesh has a resale value of 250\ [[: | ||
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===== Maintaining the disguise ===== | ===== Maintaining the disguise ===== | ||
+ | The disguise can be activated even when sprinting is toggled on. | ||
+ | |||
+ | The disgiuse does not break when Prism enters into some Emmiter. | ||
===== When the disguise breaks ===== | ===== When the disguise breaks ===== | ||
- | The disguise breaks if Prism enters onto a tile which is in primary vision of some enemy and this tile is adjacent either | + | The disguise breaks if Prism enters onto a tile which is adjacent either |
+ | |||
+ | The disguise breaks immediately if used in a primary vision of some enemy. It does not break if used in peripheral vision of some enemy. | ||
+ | |||
+ | The disguise breaks if Prism sptints to another tile. In such case a disguise breaks before a movement. It does not break when sprinting is enabled without moving. | ||
===== Known bugs ===== | ===== Known bugs ===== |