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items:holo_projection_mesh [2023/02/06 13:47] – "The disguise breaks if Prism enters onto a tile which is adjacent either orthogonally or diagonally to some enemy and is in primary vision of this enemy (even if it results in Prism hiding behind a cover)." miteusz | items:holo_projection_mesh [2023/02/27 21:29] (current) – [Maintaining the disguise] ,,The disgiuse does not break when Prism enters into some Emmiter.'' miteusz | ||
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> //An expensive piece of hardware commonly used in the Holovid industry. Often disdained like lip-syncing on a stage.// | > //An expensive piece of hardware commonly used in the Holovid industry. Often disdained like lip-syncing on a stage.// | ||
- | The **Holo Projection Mesh** is a unique [[:item]] belonging to [[: | + | The **Holo Projection Mesh** is a unique [[:item]] belonging to [[: |
The Holo Projection Mesh can only be used by Archive Prism, not any other agent. It has no cooldown; it can be activated and deactivated any number of times in the same turn, if the agency has enough PWR to do so. The Holo Projection Mesh has a resale value of 250\ [[: | The Holo Projection Mesh can only be used by Archive Prism, not any other agent. It has no cooldown; it can be activated and deactivated any number of times in the same turn, if the agency has enough PWR to do so. The Holo Projection Mesh has a resale value of 250\ [[: | ||
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===== Maintaining the disguise ===== | ===== Maintaining the disguise ===== | ||
+ | The disguise can be activated even when sprinting is toggled on. | ||
+ | |||
+ | The disgiuse does not break when Prism enters into some Emmiter. | ||
===== When the disguise breaks ===== | ===== When the disguise breaks ===== | ||
The disguise breaks if Prism enters onto a tile which is adjacent either orthogonally or diagonally to some enemy and is in primary vision of this enemy (even if it results in Prism hiding behind a cover). | The disguise breaks if Prism enters onto a tile which is adjacent either orthogonally or diagonally to some enemy and is in primary vision of this enemy (even if it results in Prism hiding behind a cover). | ||
+ | |||
+ | The disguise breaks immediately if used in a primary vision of some enemy. It does not break if used in peripheral vision of some enemy. | ||
+ | |||
+ | The disguise breaks if Prism sptints to another tile. In such case a disguise breaks before a movement. It does not break when sprinting is enabled without moving. | ||
===== Known bugs ===== | ===== Known bugs ===== |