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items:holo_projection_mesh [2023/02/17 14:52] – "In such case a disguise breaks before a movement." miteuszitems:holo_projection_mesh [2023/02/27 21:29] (current) – [Maintaining the disguise] ,,The disgiuse does not break when Prism enters into some Emmiter.'' miteusz
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 > //An expensive piece of hardware commonly used in the Holovid industry. Often disdained like lip-syncing on a stage.// > //An expensive piece of hardware commonly used in the Holovid industry. Often disdained like lip-syncing on a stage.//
  
-The **Holo Projection Mesh** is a unique [[:item]] belonging to [[:agents:Archive Prism]], which she can use to disguise as a [[:guard]]. Activating the Holo Projection Mesh costs 2\ [[:PWR]], and then another 2\ PWR at the start of each player turn if it remains active. The Holo Projection Mesh can be manually deactivated, or otherwise it deactivates if there is not enough PWR at the start of the player's turn to keep it activated. The disguise also deactivates if Archive Prism is too close to a guard who sees through the disguise.+The **Holo Projection Mesh** is a unique [[:item]] belonging to [[:agents:Archive Prism]], which she can use to disguise as a [[:guard]]. Activating the Holo Projection Mesh costs 2\ [[:PWR]], and then another 2\ PWR at the start of each player turn if it remains active. The Holo Projection Mesh can be manually deactivated, or otherwise it deactivates if there is not enough PWR at the start of the player's turn to keep it activated. PWR for the active disguise is deducted after generator programs generate PWR, so it will not be deactivated if generator programs generate enough PWR to maintain it. The disguise also deactivates if Archive Prism is too close to a guard who sees through the disguise.
  
 The Holo Projection Mesh can only be used by Archive Prism, not any other agent. It has no cooldown; it can be activated and deactivated any number of times in the same turn, if the agency has enough PWR to do so. The Holo Projection Mesh has a resale value of 250\ [[:credits]]. The Holo Projection Mesh can only be used by Archive Prism, not any other agent. It has no cooldown; it can be activated and deactivated any number of times in the same turn, if the agency has enough PWR to do so. The Holo Projection Mesh has a resale value of 250\ [[:credits]].
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 ===== Maintaining the disguise ===== ===== Maintaining the disguise =====
  
 +The disguise can be activated even when sprinting is toggled on.
 +
 +The disgiuse does not break when Prism enters into some Emmiter.
 ===== When the disguise breaks ===== ===== When the disguise breaks =====
  
items/holo_projection_mesh.1676645548.txt.gz · Last modified: 2023/02/17 14:52 by miteusz