PWR is surged into the target's armor in the form of heat, temporarily weakening it enough for the disruptor to do it's work.
Thermal Disruptors are non-lethal melee weapons able to pierce high armor levels. In addition to having cooldowns, Thermal Disruptors cost PWR proportional to the target's armor level; there is no PWR cost for attacking guards without armor. There are four “tiers” of Neural Disruptor that are generally available.
Thermal Disruptors are found in the Contingency Plan DLC.
Damage | Armor piercing | PWR cost per armor | Cooldown | Availability | |
---|---|---|---|---|---|
Thermal Disruptor I | 1 KO | 2 | 2 | 3 turns | Buy from a Nanofabricator for 500 credits. |
Thermal Disruptor II | 2 KO | 2 | 2 | 3 turns | Buy from a Nanofabricator for 700 credits. |
Thermal Disruptor III | 3 KO | 3 | 2 | 4 turns | Buy from a Nanofabricator for 900 credits. Loot from a Security Dispatch. |
Thermal Disruptor IV | 4 KO | 4 | 1 | 1 charge per mission, 4 turns | Buy from a Nanofabricator for 1100 credits. Loot from a Security Dispatch. |
Found in the Contingency Plan DLC.