Cloaking rigs use an array of holographic projectors to bend light around a small area, rendering it almost invisible. The projectors overheat quickly, however, limiting their utility.
Agents always become uncloaked when making an attack; this includes using Dr. Xu's Subdermal Tools. However, the agent does not become uncloaked by dropping the Cloaking Rig or passing it to another agent. An agent can use a Cloaking Rig while they are already cloaked, to extend the cloaking duration.
|Cloaking Rig I
|4 AP of movement
| Buy from a Nanofabricator for 400 credits.
Rare loot from a Corporate Safe.
|Cloaking Rig II
|Buy from a Nanofabricator for 700 credits.
|Cloaking Rig III
| Buy from a Nanofabricator for 850 credits.
Loot from a Security Dispatch.
Rare steal from a Spec Ops.
|Modded Cloaking Rig
|Unique to Decker.
When using a Cloaking Rig I, the user interface shows the range of movement in which the agent can remain cloaked; if the agent ends their turn without using the full 4 AP of cloaked movement, then they remain cloaked until the beginning of the next player turn.