Cloaking rigs use an array of holographic projectors to bend light around a small area, rendering it almost invisible. The projectors overheat quickly, however, limiting their utility.
Agents always become uncloaked when making an attack; this includes using Dr. Xu's Subdermal Tools. However, the agent does not become uncloaked by dropping the Cloaking Rig or passing it to another agent. An agent can use a Cloaking Rig while they are already cloaked, to extend the cloaking duration.
|Cloak duration||Cooldown||Skill required||Availability|
|Cloaking Rig I||4 AP of movement||10 turns||Speed 2|| Buy from a Nanofabricator for 400 credits.
Rare loot from a Corporate Safe.
|Cloaking Rig II||1 turn||8 turns||Speed 3||Buy from a Nanofabricator for 700 credits.|
|Cloaking Rig III||2 turns||8 turns||Speed 4|| Buy from a Nanofabricator for 850 credits.
Loot from a Security Dispatch.
Rare steal from a Spec Ops.
|Modded Cloaking Rig||1 turn||8 turns||Speed 2||Unique to Decker.|
When using a Cloaking Rig I, the user interface shows the range of movement in which the agent can remain cloaked; if the agent ends their turn without using the full 4 AP of cloaked movement, then they remain cloaked until the beginning of the next player turn.