Cloaking rigs use an array of holographic projectors to bend light around a small area, rendering it almost invisible. The projectors overheat quickly, however, limiting their utility.
Cloaking Rigs are items which render an agent invisible temporarily. There are three “tiers” of Cloaking Rig; each type has a Speed skill level requirement for the agent to use them.
Agents always become uncloaked when making an attack; this includes using Dr. Xu's Subdermal Tools. However, the agent does not become uncloaked by dropping the Cloaking Rig or passing it to another agent. An agent can use a Cloaking Rig while they are already cloaked, to extend the cloaking duration.
Cloak duration | Cooldown | Skill required | Availability | |
---|---|---|---|---|
Cloaking Rig I | 4 AP of movement | 10 turns | Speed 2 | Buy from a Nanofabricator for 400 credits. Rare loot from a Corporate Safe. |
Cloaking Rig II | 1 turn | 8 turns | Speed 3 | Buy from a Nanofabricator for 700 credits. |
Cloaking Rig III | 2 turns | 8 turns | Speed 4 | Buy from a Nanofabricator for 850 credits. Loot from a Security Dispatch. Rare steal from a Spec Ops. |
Modded Cloaking Rig | 1 turn | 8 turns | Speed 2 | Unique to Decker. |
When using a Cloaking Rig I, the user interface shows the range of movement in which the agent can remain cloaked; if the agent ends their turn without using the full 4 AP of cloaked movement, then they remain cloaked until the beginning of the next player turn.