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The SHL routine is a complex account processing algorithm that gets very creative with decimal points.
An Econ Chip is an item which can be used when hijacking a Console to gain credits instead of PWR. The number of credits received is equal to 50 times the amount of PWR which would otherwise be received, including any bonus from the agent's Hacking skill level. The number of credits received is not affected by the credit multiplier.
An Econ Chip has a cooldown of 5 turns, and can only be used by an agent with at least Speed skill level 2. An Econ Chip cannot be used in combination with an Accelerator Chip to gain more credits.
Econ Chips can be bought from some Nanofabricators for 800 credits.
This trusty device has probably seen more credits run through its circuits than some small countries.
Banks' Custom Econ Chip is a unique item belonging to Archive Banks. It is equivalent to an Econ Chip, except it has a shorter cooldown of 4 turns, and no Speed skill level requirement. Its resale value is 400 credits.
Buying an Econ Chip can be viewed as a financial investment which pays for itself after a few missions, and then starts returning a profit; when using an Econ Chip, upgrading the agent's Hacking skill can also be seen as a financial investment. Both are relatively good investments.