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KO damage

KO damage can be applied to agents, rescued couriers or prisoners, or guards. The victim of any amount of KO damage will fall to the ground and be unable to see, move, or act in any way. The victim will have z's coming out of their body, and it is possible for other agents or guards to move on the victim's square.

There will be a triangle above the victim's head with a number that represents how long it will take the victim to wake up. This number will initially be equal to the amount of KO damage that the victim received, and will decrement by 1 at the beginning of the agency turn unless the victim is pinned. Once it falls to 0, the victim wakes up and can move, act, and see again.

The KO time can be increased by applying doses of paralyzers to the victim. If the victim receives KO damage while already KOed, their KO timer is set to the KO damage of the new source; it does not stack additively.

The daemon Jolt removes 1 KO damage immediately from all non-pinned guards, and all KO damage is removed from non-pinned agents if a stim of any level is applied to them.

KO resistance

Guards can have KO resistance, either innately or from the Watchdog daemon. If they do, they reduce all incoming KO damage by their amount of KO resistance, to a minimum of 1.

Pinning

If an agent or guard stands on the same square as a KO victim, the KO victim is pinned. If a KO victim is pinned, they will not recover KO damage in any way for as long as they are pinned. An agent pinning a guard, or a guard pinning an agent has a special animation, but even if an agent stands on the same square as an agent or a guard on the same square as a guard, the victim is still pinned nonetheless.

An agent that is pinning cannot attack with melee weapons

Note that if a KO victim is dragged by an agent, they are also pinned. While it is not possible to drop a dragged body on top of another downed body, it is possible to pin two bodies at the same time by dragging one onto another. It is also possible to have multiple KOed bodies on the same tile if ranged weapons are used to KO somebody while they are pinning somebody else, and in that case all the KOed bodies can be pinned by a single other person.

Guards will pin KOed agents if they see them indefinitely until they are distracted by something else. If all of your agents on the mission are either being pinned or have been incapacitated, the mission will end, with all non-escaped agents counted as MIA.

ko.1592785533.txt.gz · Last modified: 2020/06/22 00:25 by turtlingherd