A cocktail of brain-and-muscle enhancing chemicals. It's best not to ask about the details.
Stims are items which give additional AP; some Stims also allow an agent to make extra attacks.
An agent can also use a Stim on another agent, a rescued Courier or Prisoner, or a hacked drone. Additionally, a Stim can be used to wake up a knocked-out agent. In these cases, the target of the Stim item must be on a tile adjacent to the agent using it. To use a Stim this way, select it in the agent's inventory, and then click the Stim icon attached to the target unit.
There are four “tiers” of Stim; each type has a Speed skill level requirement for the agent to use them.
AP bonus | Attack bonus | Cooldown | Skill required | Availability | |
---|---|---|---|---|---|
Stim I | +4 AP | — | 9 turns | Speed 2 | Buy from a Nanofabricator for 400 credits. Rare loot from a Corporate Safe. Rare steal from K&O Elite Security. Rare steal from Heavy Security. Rare steal from Scientists. Expertly steal from most human guards. Rush starts with one. |
Stim II | +6 AP | — | 7 turns | Speed 3 | Buy from a Nanofabricator for 800 credits. Rare steal from K&O Elite Security. Rare steal from Heavy Security. Rare steal from Spec Ops. |
Stim III | +8 AP | Attack restored this turn | 4 turns | Speed 4 | Buy from a Nanofabricator for 1000 credits. Loot from a Security Dispatch. Rare steal from Heavy Security. Rare steal from Spec Ops. |
Stim IV† | +10 AP | Unlimited attacks this turn | 1 charge per mission, 4 turns | Speed 4 | Buy from a Nanofabricator for 1400 credits. Loot from a Security Dispatch. |
† Found in the Contingency Plan DLC.
A strong cocktail of enhancement chemicals. May be slightly addictive.
A dangerously strong cocktail of performance enhancing chemicals. Have you ever looked at your hands? I mean, *really* looked?
Stim III is a Stim item which gives +8 AP and also restores the agent's attack that turn.
Stim III only restores the agent's attack if they have already used their attack that turn; an agent cannot use a Stim III before attacking to then make two attacks. If a Stim III is used on Nika, it restores only one of her attacks.
A highly dangerous cocktail of performance enhancing chemicals. Do not take internally.