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dragging

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Dragging

Agents can drag the bodies of knocked-out or lethally-wounded human guards or other agents, carrying the body with them as they move. An agent can carry at most one body, and there is a movement penalty while dragging a body, so the agent cannot move as far with their AP. Drones cannot be dragged at all.

To start dragging a body, the agent must stand on the same tile. To stop dragging, the agent must be on a tile where there is not already another body.

Dragged bodies are always pinned and so their KO timer will never decrease while being dragged.

The movement penalty is determined by the agent's drag speed. This value is 0 for agents with a Strength skill of 1, and goes up by 1 at Strength levels 2 and 4. The Skeletal Suspension augment provides an additional point of drag speed if installed.

Agents get a +2 bonus to drag speed when dragging other agents.

Drag Speed AP cost per tile dragged
0 3
1 2.5
2 2
3 and up 1.5
dragging.1593657830.txt.gz · Last modified: 2020/07/02 02:43 by turtlingherd