Algorithms give the player some benefit or advantage. A random algorithm is triggered when a daemon is reversed.
For base game algorithms, look here.
Icon | Algorithm | Duration | Effect |
---|---|---|---|
![]() | Aggression | 10 turns | Gives all agents +1 attack. |
![]() | Battery | — | Gain 4 PWR. Increase PWR capacity by 5 until end of mission. |
![]() | Confusion | 3 turns | When this algorithm expires, next enemy turn is skipped. |
![]() | Optimize | 10 turns | -1 Cooldown to all programs. |
![]() | Recharge | 10 turns | -1 Cooldown (minimum of 2) to all items. |
![]() | Rollback | — | Decrement Alarm Tracker by 2 steps. |
![]() | Smokescren | 5 turns | Reduces vision range of guards by 2 tiles. |
![]() | Turbine | 4 turns | Gain 2 PWR each turn. |