User Tools

Site Tools


programs:dynamo

This is an old revision of the document!


Dynamo

Dynamo program icon

Dynamo is a generator program which generates +2 PWR each turn, starting at alarm level 2. It can be chosen as a starting program, or bought from some Server Terminals for 1000 credits.

Strategy

Dynamo's +2 PWR per turn compares favourably with other generators, but the downside is that it generates no PWR for up to 10 turns. The first turns of the mission are particularly critical as they are your opportunity to explore and hack early in the mission before additional Security Cameras are activated, firewalls are raised and additional guards arrive. So, Dynamo's downside can be quite significant.

This downside notwithstanding, Dynamo is still considered to be a relatively good generator, albeit a situational one which works best within a broader strategy. Dynamo can help with strategies which rely on surviving at high alarm levels, either because of slow movement and hacking, trying to use an Econ Chip at every Console, or killing guards.

Dynamo works well with Parasite or Mercenary, which can hack cheaply before alarm level 2. Dynamo also generates enough PWR per turn to sustain Archive Prism's Holo Projection Mesh indefinitely.

programs/dynamo.1589027468.txt.gz · Last modified: by andrew