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Agents can steal credits and items from most guards. To steal from a guard, the agent must stand on an adjacent tile, or on the same tile as the guard while pinning them.
The ability to steal, and the reward for stealing, depends on the agent's Anarchy skill level:
When an agent reaches Anarchy 5, they are able to expertly steal, which allows them to steal new items from guards. The loot differs between guards. This table shows the steal chances for each guard.
Security Guard
Without expert stealing | With expert stealing |
80 Credits (100%) | Neural Disrupter (5%) |
Charge Pack (5%) | Stim (5%) |
Medgel (5%) | Charge Pack (25%) |
Medgel (15%) |
FTM Guard
Without expert stealing | With expert stealing |
80 Credits (100%) | Neural Disrupter (5%) |
Charge Pack (5%) | Stim (5%) |
Medgel (5%) | Charge Pack (25%) |
Medgel (15%) |
FTM Support Guard
Without expert stealing | With expert stealing |
80 Credits (100%) | Neural Disrupter (5%) |
Charge Pack (5%) | Stim (5%) |
Medgel (5%) | Flash Grenade (50%) |
Flash Grenade (50%) | Medgel (15%) |
FTM Elite Guard
Without expert stealing | With expert stealing |
110 Credits (100%) | Neural Disrupter (5%) |
EMP Pack (15%) | Stim (5%) |
EMP Pack II (6%) | Charge Pack (25%) |
EMP Pack III (4%) | Medgel (15%) |
Shock Trap II (4%) | EMP Pack (15%) |
Shock Trap III (4%) |
FTM Barrier Guard
Without expert stealing | With expert stealing |
80 Credits (100%) | Neural Disrupter (5%) |
Charge Pack (5%) | Stim (5%) |
Medgel (5%) | Charge Pack (25%) |
Medgel (15%) | |
EMP Pack (15%) |
Sankaku Guard
Without expert stealing | With expert stealing |
110 Credits (100%) | Neural Disrupter (5%) |
Charge Pack (5%) | Stim (5%) |
Medgel (5%) | Charge Pack (25%) |
Medgel (15%) |
Sankaku Elite Guard
Without expert stealing | With expert stealing |
110 Credits (100%) | Neural Disrupter (5%) |
EMP Pack (15%) | Stim (5%) |
EMP Pack II (6%) | Charge Pack (25%) |
EMP Pack III (4%) | Medgel (15%) |
Shock Trap II (4%) | EMP Pack (15%) |
Shock Trap III (4%) |
Captain
Without expert stealing | With expert stealing |
80 Credits (100%) | Neural Disrupter (5%) |
Charge Pack (5%) | Stim (5%) |
Medgel (5%) | Charge Pack (25%) |
Medgel (15%) |
Plastech Guard
Without expert stealing | With expert stealing |
80 Credits (100%) | Neural Disrupter (5%) |
Charge Pack (5%) | Stim (5%) |
Medgel (5%) | Charge Pack (25%) |
Medgel (15%) |
Plastech Elite Guard
Without expert stealing | With expert stealing |
90 Credits (100%) | Neural Disrupter (5%) |
Charge Pack (10%) | Stim (5%) |
Portable Server (3%) | Charge Pack (25%) |
Neural Disrupter II (5%) | Medgel (15%) |
Neural Disrupter III (2%) | EMP Pack (15%) |
Modded MKI
Without expert stealing | With expert stealing |
80 Credits (100%) | Neural Disrupter (5%) |
Charge Pack (5%) | Stim (5%) |
Medgel (5%) | Charge Pack (25%) |
Medgel (15%) |
Modded MKII
Without expert stealing | With expert stealing |
90 Credits (100%) | Neural Disrupter (5%) |
Charge Pack (5%) | Stim (5%) |
Medgel (5%) | Charge Pack (25%) |
Medgel (15%) |
K&O Guard
Without expert stealing | With expert stealing |
80 Credits (100%) | Neural Disrupter (5%) |
Charge Pack (5%) | Stim (5%) |
Medgel (5%) | Charge Pack (25%) |
Medgel (15%) |
K&O Support Guard
Without expert stealing | With expert stealing |
80 Credits (100%) | Neural Disrupter (5%) |
Charge Pack (5%) | Stim (5%) |
Medgel (5%) | Flash Grenade (50%) |
Flash Grenade (50%) | Medgel (15%) |
K&O Elite Guard
Without expert stealing | With expert stealing |
90 Credits (100%) | Neural Disrupter (5%) |
Charge Pack (8%) | Stim (5%) |
Stim (7%) | Charge Pack (25%) |
Stim II (3%) | Medgel (15%) |
K&O Heavy Guard
Without expert stealing | With expert stealing |
90 Credits (100%) | Neural Disrupter (5%) |
Charge Pack (8%) | Stim (5%) |
Stim (7%) | Charge Pack (25%) |
Stim II (6%) | Medgel (15%) |
Stim III (5%) |
Spec Ops
Without expert stealing | With expert stealing |
80 Credits (100%) | Neural Disrupter (5%) |
Charge Pack (8%) | Stim (5%) |
Stim II (6%) | Charge Pack (25%) |
Stim III (5%) | Medgel (15%) |
Cloaking Rig III (10%) |