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vision

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Vision

Vision is a core mechanic of Invisible Inc. - being able to see guards is crucial, so that you can ensure that they cannot see you.

Entities that have vision will have an vision arc and a vision range. Their vision arc's center point is the center of the entity's tile (with the exception of Security Cameras, whose center is at the corner of the room that it is mounted in), and the bisector of the arc is the line that starts from the center of the arc and travels in the direction that the entity is facing. The vision range is the diameter of this arc.

Vision cannot travel through hard cover or tall cover; any point that does not have a straight line to the center of the vision cone that doesn't pass through hard cover or tall cover is not seen.

A tile is visible to an entity if it has vision on at least 45% of its area.

Agency vision

When an agency-controlled unit has vision on a tile, that tile is permanently revealed to the player. Any stationary objects on that tile are permanently revealed to the player, including mainframe devices, as well as adjacent walls and doors (or lack thereof), even if the agency-controlled unit does not have vision on the side of the tile where the door or wall is.

Any mainframe devices revealed on that tile can now be hacked in Incognita View, and will permanently remain hackable, with the exception of guards with firewalls, such as Drones, who are usually no longer hackable the following turn if they have exited agency vision.

All agency-controlled units, including agents, rescued Couriers or Prisoners, and hacked Drones, have 360° vision and an infinite vision range. Hacked Security Cameras and Turrets have the same vision they usually do when under agency control.

Corporate vision

Primary vision

Peripheral vision

vision.1594843701.txt.gz · Last modified: by turtlingherd