Neural Disruptors replace a person's thoughts with sparkly lights for a limited time.
Neural Disruptors are non-lethal melee weapons. Agents can use Neural Disruptors to attack human guards and knock them out. There are four “tiers” of Neural Disruptor that are generally available.
Damage | Armor piercing | Cooldown | Availability | |
---|---|---|---|---|
Neural Disruptor | 2 KO | — | 3 turns | Buy from a Nanofabricator for 500 credits. Expertly steal from most human guards. Most agents start with one. |
Neural Disruptor II | 2 KO | 1 | 3 turns | Buy from a Nanofabricator for 700 credits. Buy from Monst3r for 560 credits (Beginner mode). Rare steal from Plastech Elite Security. |
Neural Disruptor III | 3 KO | 2 | 4 turns | Buy from a Nanofabricator for 900 credits. Buy from Monst3r for 720 credits (Beginner mode). Loot from a Security Dispatch. Rare steal from Plastech Elite Security. |
Neural Disruptor IV | 4 KO | 3 | 1 charge per mission, 4 turns | Buy from a Nanofabricator for 1100 credits. Loot from a Security Dispatch. |
Salvaged Disruptor | 2 KO | — | 5 turns | Unique to Shalem 11. |
Found in the Contingency Plan DLC.
Shalem's personal Neural Disruptor isn't even particularly nice, but he keeps it around for sentimental reasons.
The Salvaged Disruptor is a unique melee weapon belonging to Shalem 11. It is strictly worse than a regular Neural Disruptor, due to its longer cooldown of 5 turns. The Salvaged Disruptor has a resale value of 150 credits.