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weapons:neural_disruptor

Neural Disruptors

Neural Disruptor icon
Neural Disruptors replace a person's thoughts with sparkly lights for a limited time.

Neural Disruptors are non-lethal melee weapons. Agents can use Neural Disruptors to attack human guards and knock them out. There are four “tiers” of Neural Disruptor that are generally available.

Damage Armor
piercing
Cooldown Availability
Neural Disruptor 2 KO 3 turns Buy from a Nanofabricator for 500 credits.
Expertly steal from most human guards.
Most agents start with one.
Neural Disruptor II 2 KO 1 3 turns Buy from a Nanofabricator for 700 credits.
Buy from Monst3r for 560 credits (Beginner mode).
Rare steal from Plastech Elite Security.
Neural Disruptor III 3 KO 2 4 turns Buy from a Nanofabricator for 900 credits.
Buy from Monst3r for 720 credits (Beginner mode).
Loot from a Security Dispatch.
Rare steal from Plastech Elite Security.
Neural Disruptor IV† 4 KO 3 1 charge
per mission,
4 turns
Buy from a Nanofabricator for 1100 credits.
Loot from a Security Dispatch.
Salvaged Disruptor 2 KO 5 turns Unique to Shalem 11.

† Found in the Contingency Plan DLC.

Salvaged Disruptor

Shalem's personal Neural Disruptor isn't even particularly nice, but he keeps it around for sentimental reasons.

The Salvaged Disruptor is a unique melee weapon belonging to Shalem 11. It is strictly worse than a regular Neural Disruptor, due to its longer cooldown of 5 turns. The Salvaged Disruptor has a resale value of 150 credits.

Strategy

weapons/neural_disruptor.txt · Last modified: 2020/06/20 21:40 by andrew