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Program | Value (CR) | Cooldown | PWR cost | Description | |
---|---|---|---|---|---|
![]() | Capacitor | 550 | 3 | 0 | Gain 10 PWR, lose 5 PWR capacity. PASSIVE: +5 PWR capacity. |
![]() | Crossfeed | 800 | Variable | 1 | Each turn, transfer 1 firewall from source to target device and gain 1 PWR. On cooldown while active. |
![]() | Equalizer | 400 | 4 | 0 | Equalize PWR between Incognita and hostile AI. |
![]() | Fission | 550 | 9 | 0 | Gain 6 PWR. Capturing a mainframe device reduces cooldown by 2. |
![]() | Gear Shift | 700 | 5 | 0 | Generate PWR based on current gear setting and PWR stored. Use to switch gears. LOW GEAR: +1 PWR if PWR < 10 HIGH GEAR: +2 PWR if 8 < PWR < 15. -1 PWR if PWR < 8 TOP GEAR: +3 PWR if PWR > 14. -2 PWR if PWR < 14 |
![]() | Volt Siphon | 600 | — | — | PASSIVE: Drained enemy AI's PWR is now transfered to Incognita. |
![]() | Nosferatu | 550 | — | — | PASSIVE: Gain X PWR at turn start while pinning guards. X = 1 + number of guards pinned. |
![]() | Power Bill | 0 | 3 | 0 | Buy 8 PWR for 80 Credits. |
![]() | Power Leech | 550 | — | — | PASSIVE: Transfers 1 PWR from hostile AI to Incognita each turn. |
![]() | Power Surge | 500 | 4 | 0 | PASSIVE: Gain 5 PWR when capturing a mainframe device. |
![]() | Power Uplink | 600 | 5 | 2 | Create an uplink on a mainframe device. PASSIVE: +1 PWR per turn for each active uplink, up to maximum of 3. |
![]() | Resonance | 850 | 15 | 0 | PASSIVE: Gain 1 PWR for each pair of agents that matches AP when player turn ends. AP must be at least 1. ACTIVE: All agents gain AP equal to half of stored PWR. |
![]() | Sap | 600 | 3 | 0 | Gain 1 PWR per uncaptured device in 5 tile range. |
Program | Value (CR) | Cooldown | PWR cost | Description | |
---|---|---|---|---|---|
![]() | Avalanche | 500 | 0 | 3 | Break 1 firewall. +1 firewall broken for every multiple of 8 PWR stored. |
![]() | Axe | 600 | 3 | 5 | Halves firewalls (rounded down) on all devices within a 4 tile radius of targeted tile. |
![]() | Bandwidth | 500 | 0 | 5 | Break 2 firewalls on all devices within 2 tile radius. +2 radius for every 8 PWR stored. |
![]() | Breach | 400 | 0 | 3 | Breaks 1 firewall, +1 for every use of this program this turn. Additional count resets next turn. |
Breach 2.0 | 800 | 0 | 4 | Breaks 1 firewall, +2 for every use of this program this turn. Additional count resets next turn. | |
![]() | Bribe | 0 | 0 | 0 | Breaks 3 firewalls. Costs 40 Credits to use. |
![]() | Dao | 800 | 2 | 2 | Break 2 firewalls. PASSIVE: Alternate -1/+1 PWR and cooldown to all programs each alarm level. |
![]() | Flail | 550 | 0 | Variable | Reduces first target's firewalls by the amount of firewalls on second target. PWR cost equal to firewalls on first target's firewalls x1.5, rounded up. |
![]() | OMNI Wrench | 1000 | 2 | Variable | Break all firewalls at a PWR cost equal to their number. Every 4th use spawns a daemon. |
![]() | Plague | 550 | 3 | 1 | Infect target to break 1 firewall each turn. If device is captured, infect all devices within 6 tile radius. |
![]() | Rally | 750 | 0 | 1 | Break 2 firewalls. +1 PWR cost and cooldown when used, resets when any guard is KO'ed or killed. |
![]() | Spear | 600 | 3 | 4 | Breaks 2 firewalls in a '+' shaped area, radius of 12 tiles. |
![]() | Split | 400 | 0 | 4 | Breaks half of firewalls on a given device (rounded up). |
Program | Value (CR) | Cooldown | PWR cost | Description | |
---|---|---|---|---|---|
![]() | Bank | 400 | — | — | PASSIVE: Gain credits equal to 10x maximum firewall recorded on captured mainframe device. |
![]() | Convert | 700 | 3 | 6 | Convert a daemon on a mainframe device into an algorithms. |
![]() | Decryptor | 400 | 5 | 2 | Gain 4 Hash Keys for 2 PWR. PASSIVE: +6 max Hash Keys. |
![]() | Dice | 500 | — | — | Random program loadout each mission. Program count increases with mission difficulty. |
![]() | Fade | 850 | 9 | 3 | Target an agent. Cloak selected target for 1 turn. |
![]() | Fortify | 450 | 0 | 1 | Captured mainframe device will be immune recapturing for 1 PWR. |