User Tools

Site Tools


mods:programs_extended:subroutines

This is an old revision of the document!


Subroutines

This article lists all subroutines available to Counterintelligence AI in Programs Extended mod.


PWR Subroutines

All of PWR subroutines are passive, do not have PWR costs and do not have cooldown. PWR is generated at beginning of enemy turn, unless stated otherwise.

Incognita Action: Spend 1 Hash Key to remove 3 PWR from AI.

Icon Name Min AI Difficulty Corporation Effect
Alarm Synchronizer 4 Common +1 PWR if 0 < ALARM LEVEL < 5. +2 PWR if ALARM LEVEL >= 5.
PWR Amplifier 4 Common Generate 1 PWR as long as 1 AI PWR Core object remains uncaptured.
Feedback Grid 5 Common +PWR for percentage of uncaptured devices, max 2 PWR.
R.A.I.D. 5 Common +PWR equal to difference in PWR of Incognita and AI, max 2 PWR.
Soundweave 6 Sankaku +1 PWR for every 2 uncaptured Sound Bugs (rounded down).
Optic Downlink 6 FTM +1 PWR for every 2 uncaptured Cameras (rounded down).
Daemon Cluster 6 Plastech +1 PWR for every 3 Daemons on mainframe devices (rounded down).
Counterweight 6 Neptune +1 PWR for every 2 uncaptured Pressure Sensors (rounded down).
Cyclone 6 K&O +1 PWR for every 10 AP spent by agents this turn (rounded down).
Terminal Link 7 Common +1 PWR for every 2 uncaptured Consoles (rounded down).
PWR Leech 7 Common +1 PWR for every 1 PWR drained from Incognita.
Direct Feed 1 OMNI Generates PWR equal to hacked firewalls.
Generator 1 OMNI +2 PWR per turn.
Bio-Coprocessors 1 OMNI +1 PWR for every 3 non-KOed guards (rounded down).

Proactive Subroutines


Reactive Subroutines


Enhancement Subroutines

mods/programs_extended/subroutines.1644329807.txt.gz · Last modified: 2022/02/08 14:16 by wodzu_93