Daemons are security measures with harmful effects. Daemons can be installed on mainframe devices, so that the daemon's effect is triggered when all firewalls on the device are broken. Other sources can also trigger daemons.
For base game daemons, look here.
Icon | Daemon | Duration | Description |
---|---|---|---|
Alarm Response | Permanent | Spawns at alarm level 4 with Extended Alarms campaign setting active. Provides several alarm level effects. Look here for details. | |
Alert | 3 - 5 turns | All guards gain 4 AP. One random guard starts hunting. | |
Attention | 2 - 3 turns | Distracting guards with doors, movement and noise raises alarm by 1. | |
Blindfold | 3 - 5 turns | Agents cannot peek. | |
Branch | 3 - 5 turns | Install a random daemon every 5 firewalls hacked. | |
Branch 2.0 | Permanent | Install a random daemon every 10 firewalls hacked. Archdaemon. Endless only. | |
Chain | 4 - 6 turns | When a guard is alerted or killed, install a random daemon. | |
Clock | 4 - 8 turns | +1 Cooldown to all programs. | |
Clock 2.0 | Permanent | +1 Cooldown to all programs. Archdaemon. Endless only. | |
Disarm | 3 - 5 turns | All agents lose 1 attack. | |
Disarm 2.0 | Permanent | All agents lose 1 attack. Archdaemon. Endless only. | |
Format | — | Hides facility map data. | |
Gatekeeper | 7 - 10 turns | Exit is closed until this daemon expires. | |
Inspect | — | Changes guard patrols. | |
Lockdown | 3 turns | Opening a door increases alarm by 1 and prompts a guard to investigate. | |
Mute | 5 - 7 turns | Movement noise radius of guards reduced by 75%. | |
Owl | 3 - 5 turns | Guards have extended vision range (+4 tiles) and arc (+45 degrees). | |
Poison | 4 turns | Tags a random agent. When this daemon expires, KO tagged agent for 2 turns. | |
Poison 2.0 | Permanent | KO a random agent for 2 turns each alarm level. Archdaemon. Endless only. | |
Pulse | 5 - 7 turns | +3 cooldown to all items. | |
Shackles | 3 - 4 turns | Agents make 4-tile radius noise while moving. | |
Short | 4 - 6 turns | Decreases PWR capacity by 10. | |
Short 2.0 | Permanent | Decreases PWR capacity by 10. Each alarm level, further decrease capacity by 1. Archdaemon. Endless only. | |
Shutdown | — | Permanently shuts off a Console. | |
Sleep | 4 turns | When this daemon expires, player's next turn is skipped. | |
Suspicion | 3 - 5 turns | Door, movement and noise distractions will alert guards. |