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guards:enforcer

Enforcer

Enforcer portrait

Enforcers are armed guards who can throw Scan Grenades to detect agents in cover. Enforcers are never present at the start of a mission, but they arrive during missions for various reasons:

  • One Enforcer arrives at alarm level 5, and two arrive at alarm level 6.
  • An Enforcer arrives when the daemon Validate is triggered.
  • An Enforcer arrives when the security response is triggered in Chief Financial Suite and Vault missions.
  • Enforcers are brought in by scripted events in the OMNI Mainframe mission.
  • If an Enforcer is killed, then a new Enforcer arrives to replace him at the end of the enemy turn.

Enforcers arrive at guard entrances, and are always alerted as soon as they enter the facility. They never carry any loot to steal.

Movement 8 AP
Weapon Lethal damage, armor piercing 1
Armor
Vision 8 tiles, 45° arc
10 tiles, 90° arc peripheral
Other traits Heart Monitor
Scan Grenades
Respawns when killed
Loot when stealing
Loot when expert stealing

Elite Enforcer

Elite Enforcers are same as regular Enforcers, except that they have armor.

Movement 8 AP
Weapon Lethal damage, armor piercing 1
Armor 1
Vision 8 tiles, 45° arc
10 tiles, 90° arc peripheral
Other traits Heart Monitor
Scan Grenades
Respawns when killed
Loot when stealing
Loot when expert stealing

Scan Grenades

Enforcers (and Elite Enforcers) can investigate their interest point by throwing a Scan Grenade near it. When thrown, the scan detects agents in a radius of 6 tiles. The scan is blocked by tall cover and hard cover, but not soft cover. In Endless and Endless Plus modes, starting from day 13, scan grenades also deactivate cloaking effects and Archive Prism's Holo Projection Mesh on agents within the scan radius.

Enforcers generally throw a Scan Grenade to investigate a “fresh” interest point that is sufficiently far away from them, once they have moved into line of sight of it. If the scan detects an agent, the Enforcer's interest point is updated to the agent's location. If multiple agents are within the scan radius, only one is located. Otherwise, if no agents are located, the interest point remains unchanged. Either way, after throwing a Scan Grenade they will subsequently investigate their interest point in the usual way (by moving to it and peeking) rather than by throwing another Scan Grenade. However, if the Enforcer receives another “fresh” interest point before this, then they may throw another Scan Grenade.

When an Enforcer is observed or TAGged, their predicted path will include an arc showing where they intend to throw a Scan Grenade on the next enemy turn, if at all.

guards/enforcer.txt · Last modified: 2021/04/11 07:04 by andrew