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Stims

Stim icon
A cocktail of brain-and-muscle enhancing chemicals. It's best not to ask about the details.

Stims are items which give additional AP; some Stims also allow an agent to make extra attacks.

An agent can also use a Stim on another agent, a rescued Courier or Prisoner, or a hacked drone. Additionally, a Stim can be used to wake up a knocked-out agent. In these cases, the target of the Stim item must be on a tile adjacent to the agent using it. To use a Stim this way, select it in the agent's inventory, and then click the Stim icon attached to the target unit.

There are four “tiers” of Stim; each type has a Speed skill level requirement for the agent to use them.

AP bonus Attack bonus Cooldown Skill
required
Availability
Stim I +4 AP 9 turns Speed 2 Buy from a Nanofabricator for 400 credits.
Rare loot from a Corporate Safe.
Rare steal from K&O Elite Security.
Rare steal from Heavy Security.
Rare steal from Scientists.
Expertly steal from most human guards.
Rush starts with one.
Stim II +6 AP 7 turns Speed 3 Buy from a Nanofabricator for 800 credits.
Rare steal from K&O Elite Security.
Rare steal from Heavy Security.
Rare steal from Spec Ops.
Stim III +8 AP Attack restored
this turn
4 turns Speed 4 Buy from a Nanofabricator for 1000 credits.
Loot from a Security Dispatch.
Rare steal from Heavy Security.
Rare steal from Spec Ops.
Stim IV† +10 AP Unlimited attacks
this turn
1 charge
per mission,
4 turns
Speed 4 Buy from a Nanofabricator for 1400 credits.
Loot from a Security Dispatch.

† Found in the Contingency Plan DLC.

Stim II

A strong cocktail of enhancement chemicals. May be slightly addictive.

Stim III

A dangerously strong cocktail of performance enhancing chemicals. Have you ever looked at your hands? I mean, *really* looked?

Stim III is a Stim item which gives +8 AP and also restores the agent's attack that turn.

Stim III only restores the agent's attack if they have already used their attack that turn; an agent cannot use a Stim III before attacking to then make two attacks. If a Stim III is used on Nika, it restores only one of her attacks.

Stim IV

A highly dangerous cocktail of performance enhancing chemicals. Do not take internally.
items/stim.txt · Last modified: 2020/06/30 00:14 by andrew