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This is a feature available in Programs Extended mod that changes security measures that happen as Alarm Tracker reaches each level.
Upon starting a campaign, player can choose one of four options under EXTENDED ALARMS:
Security measures in regular campaign / before OMNI Foundry are shown in table below.
Custom effects are marked with .
Alarm Level | Effect |
---|---|
1 | Additional guard patrol |
2 | Firewalls increase +1 |
3 | Additional guard patrol |
4 ![]() | New cameras activate, guard vision boosted |
5 | Additional Enforcer, all guards alerted, one agent located |
6 ![]() | Two additional Enforcers, two agents located, guard mobility boosted |
7 ![]() | Facility-wide device reboot |
8 ![]() | Two additional Enforcers, two agents located, continous effect applied |
Security measures starting with OMNI Foundry:
Alarm Level | Effect |
---|---|
1 | Additional guard patrol, Countermeasures Daemon* |
2 | Firewalls increase +2 |
3 | Additional guard patrol |
4 ![]() | Guard vision and mobility is boosted |
5 | Additional Enforcer, all remaining unalerted guards alerted, one agent located |
6 ![]() | Two additional Enforcers, two agents located, guard armor and KO resistance increased |
7 ![]() | Facility-wide device reboot, rebooted devices receive +2 firewalls |
8 ![]() | Two additional Enforcers, two agents located, two continous effects applied |
WARNING: NORMAL and especially HARD settings are a drastic jump in difficulty, even more so starting with OMNI Foundry. Do not attempt those settings unless you're capable of consistently winning Expert+ level of difficulty. You have been warned.
Standard effects can be read about here.
NOTE: Countermeasures spawn mentioned at alarm 1 is not from a mod - this happens naturally when mission diffculty is at least 5. However, default campaign settings make this never happen in story campaign, both without DLC (as OMNI Mainframe is the only difficulty 5 mission, and Countermeasuers spawn there is tied to specific event) or with it (as Additional guard patrol is phased out starting with OMNI Foundry, and preceding Transport Conduit mission is also exempt from Countermeasures like OMNI Mainframe is). The only place this happens is Endless mode without the DLC.
This event happens at alarm level 4 before OMNI Foundry mission.
This event happens at alarm level 6 before OMNI Foundry mission.
This event happens at alarm level 7 before OMNI Foundry mission. All devices that are under Incognita's control are forced to reboot for 1 turn.
This event happens at alarm level 8 before OMNI Foundry mission.
Additionally, a continous effect is applied, where any door manipulation (open or close) on player's turn will result in a nearest guard being notified.
This event happens at alarm level 4 starting with OMNI Foundry mission.
This event happens at alarm level 6 starting with OMNI Foundry mission.
This event happens at alarm level 7 starting with OMNI Foundry mission. All devices that are under Incognita's control are forced to reboot for 1 turn and their firewalls are raised to 3.
This event happens at alarm level 8 starting with OMNI Foundry mission.
Additionally, two continous effects are applied: