Table of Contents

Modded MkI

Modded MkI portrait

Modded MkI guards are armed guards who occur in Plastech facilities, at mission difficulty 2 and higher. While active, they recapture nearby hacked mainframe devices; when knocked out, they inhabit the mainframe by installing a daemon on an unhacked device.

Class Elite
Movement 8 AP
Weapon Lethal damage
Armor
Vision 8 tiles, 45° arc
10 tiles, 90° arc peripheral
Other traits Heart Monitor
Hacker (6 tile radius)
Cyber Consciousness
Loot when stealing 80 credits
Charge Pack (5%)
Med Gel (5%)
Loot when expert stealing Charge Pack (12.5%)
Med Gel (7.5%)
Neural Disruptor (2.5%)
Stim I (2.5%)

Modded MkII

Modded MkII portrait

Modded MkII guards are an upgraded type of Modded guard. They are the same as Modded MkI guards, except they have armor, and they recapture devices in a radius of 8 tiles instead of 6.

Modded MkII guards are found in the Contingency Plan DLC.

Class Lvl 2 Elite
Movement 8 AP
Weapon Lethal damage
Armor 1
Vision 8 tiles, 45° arc
10 tiles, 90° arc peripheral
Other traits Heart Monitor
Hacker (8 tile radius)
Cyber Consciousness
Loot when stealing 80 credits
Charge Pack (5%)
Med Gel (5%)
Loot when expert stealing Charge Pack (12.5%)
Med Gel (7.5%)
Neural Disruptor (2.5%)
Stim I (2.5%)

Hacker

While a Modded guard is active, at the start of each enemy turn he recaptures a random hacked mainframe device within a radius of 6 or 8 tiles, measured by Euclidean distance from the Modded guard's location. When a device is recaptured, it reboots for 1 turn, and becomes active at the start of the next enemy turn, with 1 firewall.

Some devices — Augment Grafters, Augment Drills, all drones, and OMNI Protectors — are specifically exempt from being recaptured. If multiple devices are valid targets within range at the start of an enemy turn, a random one is recaptured; if there are no valid targets within range, then the Hacker ability has no effect on that turn.

Cyber Consciousness

When a Modded guard is knocked out, he inhabits the mainframe by installing a random daemon on a random mainframe device. When that device is hacked, the daemon's effect is triggered, and then the Cyber Consciousness ability installs another random daemon on a different device. When the Modded guard wakes up, his Cyber Consciousness daemon is removed from the device. If the same Modded guard is knocked out again, he will install a daemon on the same device, if possible.

The Cyber Consciousness ability cannot install a daemon on a device which is currently controlled by the agency, or a device which already has a daemon installed; however, it can target a device which is rebooting, an inactive Security Camera, or a Corporate Safe or other device that has been looted without being hacked. If there are no valid targets when a Modded guard is knocked out, then his Cyber Consciousness ability has no effect, even if a device becomes a valid target while he remains knocked out.

If the program Hunter is used to remove a Cyber Consciousness daemon, then it also deals lethal damage to the Modded guard.