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Agents are characters controlled by the player. You begin the game with a choice of two agents; you can also rescue agents from Detention Center missions, and additional agents join your team for the Research Facility, OMNI Foundry Lab and OMNI Mainframe missions.
With some exceptions, most agents begin with one weapon and possibly another item, most agents begin with one augment plus another empty augment socket, and most agents begin with some skill at level 2 or higher. Some agents have unique weapons, items or augments which are only available when using that agent.
~~CLEARFLOAT~~
Agent | Skill | Description | |
---|---|---|---|
![]() | Banks | Anarchy 2 | Her Custom Paralyzer adds +3 KO time to a knocked-out guard, and her Crypto Computer augment allows her to unlock Lvl1 Security Doors without a passcard. |
Archive Banks | Anarchy 2 | Her Custom Econ Chip can be used at Consoles to gain credits instead of PWR. | |
![]() | Central | Anarchy 3 | Her Antiviral Proxy augment generates +5 PWR whenever a daemon is triggered. |
![]() | Decker | Speed 2 | His Modded Cloaking Rig renders him invisible until the start of the next turn, or until he attacks; and his Neural Networking augment allows him to identify daemons on mainframe devices. |
Archive Decker | Speed 2 | His Refurbished Revolver deals lethal damage, but cannot be reloaded; and his Sensory Injector augment gives him +2 AP when he is seen or noticed by a guard. | |
![]() | Derek† | Hacking 2 | His Transport Beacon and Particle Envelope augment allow him to teleport to wherever the beacon is thrown, for 4 PWR. |
![]() | Dr. Xu | — | His Modded Shock Trap can be placed on doors to knock out guards who walk through them; and his Subdermal Tools allow him to temporarily disable mainframe devices, and permanently disable heart monitors and some drones. |
Archive Dr. Xu | — | His Modded EMP Pack temporarily disables mainframe devices, and permanently disables heart monitors and some drones; and his Thermal Generator augment generates +2 PWR each turn he uses an item with a cooldown of at least 3 turns. | |
![]() | Draco† | Strength 2 | His Neural Pattern Grid gives him a random bonus when he neurally scans a knocked-out guard, or a random skill upgrade when he neurally scans a dead guard's body. He cannot purchase skill upgrades in the normal way. |
![]() | Internationale | Hacking 2 | Her Wireless Emitter augment automatically reveals mainframe devices and Consoles in a range of 6 tiles, and allows her to hijack Consoles in the same radius. |
Archive Internationale | Hacking 2 | Her Network Siphon augment generates PWR equal to 2 times the alarm level each time the alarm level changes. | |
![]() | Monst3r | Hacking 3 | His Overclocked Neural DART deals KO damage at range, but triggers a random daemon when it is fired; and his Fabricator Multithreading augment gives him a 15% discount on purchases at Nanofabricators. |
![]() | Nika | — | Her Adrenal Regulator allows her to attack twice a turn, which she can do using her custom Volt Disruptor that uses PWR instead of a cooldown. |
Archive Nika | — | Her Discharge Rerouter lets her attack every other turn with her neural_disruptor_i as attacking reduces all held items' cooldowns by one. | |
![]() | Olivia† | Anarchy 2 | |
![]() | Prism | Anarchy 2 | |
Archive Prism | Anarchy 2 | ||
![]() | Rush† | Speed 2 | |
![]() | Shalem 11 | Strength 2 | |
Archive Shalem 11 | Strength 2 | ||
![]() | Sharp | Hacking 2 | |
Archive Sharp | Hacking 2 |
† Found in the Contingency Plan DLC.